vector8's repositories
2D-Animation-TIME
2D Animation tool I worked on as an undergrad research assistant at Ontario Tech. Uses an HP Sprout to capture individual frames of an animation created using physical media, e.g. drawings or posed toys. Then, puts the frames together into animations.
DynamicWeather
Dynamic weather system made in Unity.
Flocking-Swarming-Simulator-for-Unity
A plugin for Unity for creating flocks and swarms.
GDW-Year-3-Semester-1
Mobile turn-based game developed in Unity for Year 3 GDW at Ontario Tech.
objconverter
Simple tool that converts .OBJ files to binary.
ProceduralSnowflakes
System for procedurally generating snowflakes in Unity.
Stewart-Platform
Stewart platform simulator made in Unity, made as part of my master's thesis.
UnityNetworking
Making a networking solution for Unity from scratch because why not.
Bunny-Hunt
Android game that was inspired by a game I made for a game jam. You play as a bunny who must avoid hunters during the daytime, but at night you turn into a monster and must eat the hunters.
DeckbuildingGame
Unfinished deckbuilding game made in Unity.
GameJamOct2014
Small game I made for a game jam in 2014. You play as a bunny, and have to avoid hunters during the day. At night, you turn into a monster rabbit and have to eat the hunters.
GDW-Year-1
2D top-down shooter game that was made for Year 1 GDW at Ontario Tech. This was a recovery as I lost the original repository, so the original commits are unfortunately missing.
GDW-Year-2
3D tower defense game that was made in C++ from scratch for Year 2 GDW at Ontario Tech.
LCARS-Chronometer
Simple clock made in Unity, in the LCARS style of Star Trek.
MastersDevWork
Compilation of various projects related to my Master's thesis.
MastersPrelimTest
Unity project used for testing various VR walking methods.
MentoringApp
App created for graduate course in collaborative research. Matches mentors to mentees for the university mentoring program.
Networking-Examples
Series of networking examples in C++ created for an undergrad course.
open-pixel-art
A collaborative pixel art project to teach people how to contribute to open-source
Phobia-Game
Asymmetric multiplayer VR horror game made for 3rd year GDW at Ontario Tech University.
PlayTIME-Demo
Level design tool I worked on as an undergrad research assistant at Ontario Tech. Using RFID chips and a touch screen, you can create levels using physical toys by simply placing the toys on the touchscreen.
Riot-Api-Crawler
Crawler made for a graduate course on social network analysis. Crawls the Riot API to create a network of players, with links being games played together.
SeatControllerArduino
Arduino code for a prototype VR walker made for my master's thesis.
Sumonami
Game made for Global Game Jam 2016. You play as a Sumo wrestler who must defeat enemies by slamming the ground to make waves.
TabletopStrategyPrototype
Unfinished prototype for a tabletop strategy game, made in Unity.
Update-to-GDW-2
Updated Year 2 GDW game. Not sure why this is in a separate repository, but there you go.