https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/index.html
- UI Canvas
- Buttons
- Toggles
- Text
As was an option last week, students who have had their fill of Unity can do some research and writing this week instead of the coding below. Type up a lexicon as a "one pager" and upload your one pager as a PDF, please. Work closely with the Galloway reading and define at least ten terms in two- or three-sentence blocks. You can bulletpoint your definitions. Links to websites are useful.
"Interface" or "medium" is an obvious choice, but you might also look up some of his jargon. What's a "mediatic condition"? What's the difference between catoptric and dioptrics? What is the "juridico-geometric sublime"? What is an "invisible hand"? A "supplement"? "Historical materialism"? What does it mean that something is "Brechtian"?
Proceed as per usual below...
Each Learning Unit has instructions as a txt file in the folder with the scene (Unit01 etc). The instructions will tell you what needs to be done for each unit.
Create a simple game that uses UI elements.
NOTE: Any method on a Component that you want to access from a UI event needs to be "public". See the MoveObject script for reference. (We'll discuss access modifiers next week)
Modify one of your existing first-person games to have a HUD (head's up display) that shows important information about your game.
Do the Hornet-level challenge, but modify it so that all the values (e.g. player health) are tracked via Scriptable Objects instead of direct scene references.
Also: create a working mini-map of your game.