vasqued2 / ha-teamtracker

Home Assistant integration that provides real-time scores in multiple professional (NBA, NFL, NHL, MLB, MLS, and more), college (NCAA), and international (soccer, golf, tennis, mma, racing) sports using ESPN APIs.

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Real-time Sports Scores in Home Assistant

This integration provides real-time scores for teams and athletes (beta) in multiple professional (NBA, NFL, NHL, MLB, MLS, and more), college (NCAA), and international (soccer, golf, tennis, racing, cricket) sports using the ESPN Scoreboard APIs, and creates a sensor with attributes for the details of the game.

This integration can be used with the ha-teamtracker-card to display the game information in the Home Assistant dashboard.

See the Wiki for FAQs, troubleshooting advise, and custom API configurations that have been already been validated. Please contribute to help others.

This integration is a fork of the excellent ha-nfl custom component by @zacs. Thanks for the starting place!

Version Compatibility

  • Releases for ha-teamtracker and ha-teamtracker-card follow the MAJOR.MINOR.PATCH convention.
  • All teamtracker and teamtracker-card releases with the same MAJOR and MINOR version numbers will be compatible, regardless of PATCH version.
  • For example, any teamtracker v0.2.x will be compatible with any teamtracker-card v0.2.y.
  • Compatibility is not guaranteed across different MAJOR or MINOR version numbers.

Supported Teams and Leagues

TeamTracker will work for any of the hundreds of teams/leagues for which an ESPN scoreboard API exists.

A small subset of the most popular teams/leagues have been pre-configured to simplify their setup. This is referred to as native support. Unfortunately, given the large number of teams/leagues for which APIs exist, it is impossible to provide native support for all of them.

The remaining teams/leagues are still supported, however they require a couple extra steps to set up. This is referred to as setting up a Custom API Configuration. Custom API Configurations require more steps to set up, however once set up, they behave the same way that a natively supported sensor does. There is no difference, for example, between a team playing in a natively supported soccer league or a non-natively supported soccer league other than the extra steps needed to initially set up the non-natively supported one.

Natively Supported (Pre-Configured) Sports / Leagues

The following leagues are supported natively:

  • Australian Football - AFL (beta)
  • Baseball - MLB
  • Basketball - NBA, WNBA, NCAAM, NCAAW, WNBA
  • Football - NFL, NCAAF, XFL
  • Golf - PGA
  • Hockey - NHL
  • MMA - UFC
  • U.S. Soccer - MLS, NWSL
  • International Soccer - BUND (German Bundesliga), CL (Champions League), EPL (English Premiere League), LIGA (Spanish LaLiga), LIG1 (French Ligue 1), SERA (Italian Serie A), WC (World Cup), WWC (Women's World Cup)
  • Racing - F1, IRL
  • Tennis - ATP, WTA
  • Volleyball - NCAAVB, NCAAVBW

Sports / Leagues Supported via Custom API Configurations

It is possible to configure Team Tracker to use a custom API beyond those for the pre-configured leagues.

All ESPN APIs use a URL in the following format: https://site.api.espn.com/apis/site/v2/sports/{SPORT_PATH}/{LEAGUE_PATH}/scoreboard where {SPORT_PATH} is the sport and {LEAGUE_PATH} is the league that the team plays in.

For example, for the NFL, the URL is https://site.api.espn.com/apis/site/v2/sports/football/nfl/scoreboard

Once you know the URL with the scoreboard of your team, it is possible to configure Team Tracker to use it. the Custom API Configuration section of the Wiki contains more details on how to determine the {SPORT_PATH} and {LEAGUE_PATH} as well as some that have been verified to work and some that are known to not be compatible. Please update the Wiki if you try others.

The FAQ in the Wiki also contains an explanation of the types of sports that work with the teamtracker integration and those that currently do not.

The Configuration section below provides more details for configuring both types of sensors.

Sensor Data

State

The sensor is pretty simple: the main state is PRE, IN, POST, BYE or NOT_FOUND, but there are attributes for pretty much all aspects of the game, when available. State definitions are as you'd expect:

  • PRE: The game is in pre-game state. This happens when ESPN publishes the pre-game info via their API. The lead time varies based on the league.
  • IN: The game is in progress.
  • POST: The game has completed.
  • BYE: Your given team has a bye week this week. Note that attributes available are limited in this case (only abreviation, name, logo, and last updated time will be available).
  • NOT_FOUND: There is no game found for your team, nor is there a bye. This can happen if an invalid league or team ID has been entered. It can also happen at the end of the season or mid-season when ESPN hasn't published the pre-game info for the next game. See the Wiki for help in troubleshooting tips when you believe the sensor is incorrectly in the NOT_FOUND state.

Attributes

The attributes available will change based on the sensor's state, a small number are always available (league, team abbreviation, team name, and logo), but otherwise the attributes only populate when in the current state. The table below lists which attributes are available in which states.

Some attributes are only available for certain sports.

Name Value Relevant States
date Date and time of the game PRE IN POST
kickoff_in Human-readable string for how far away the game is (eg. "in 30 minutes" or "tomorrow") PRE IN POST
quarter The current quarter of gameplay IN
clock The clock value within the quarter (should never be higher than 15:00). Inning (MLB only). IN
event_name The name of the event being played (eg. "The Masters") PRE IN POST
venue The name of the stadium where the game is being played (eg. "Arrowhead Stadium") PRE IN POST
location The city and state where the game is being played (eg. "Pittsburgh, PA") PRE IN POST
tv_network The TV network where you can watch the game (eg. "NBC" or "NFL"). Note that if there is a national feed, it will be listed here, otherwise the local affiliate will be listed. PRE IN POST
odds The betting odds for the game (eg. "PIT -5.0") PRE
overunder The over/under betting line for the total points scored in the game (eg. "42.5"). PRE
possession The ID of the team in possession of the ball. This will correlate to team_id or opponent_id below. Note that this value will be null in between posessions (after a score, etc). IN
last_play Sentence describing the most recent play, usually including the participants from both offense and defense, and the resulting yards. Note this can be null on posession changes or in between quarters. IN
down_distance_text String for the down and yards to go (eg. "2nd and 7"). IN
outs Number of outs (MLB only). IN
balls Number of balls (MLB only)). IN
strikes Number of strikes (MLB only). IN
on_first Baserunner on first base (MLB only). IN
on_second Baserunner on second base (MLB only). IN
on_third Baserunner on third base (MLB only). IN
team_total_shots Total shots by team (MLS only). IN
team_shots_on_target Shots on net by team (MLS only). IN
opponent_total_shots Total shots by team (MLS only). IN
opponent_shots_on_target Shots on net by team (MLS only). IN
team_abbr The abbreviation for your team (ie. SEA for the Seahawks). PRE IN POST BYE
team_id A numeric ID for your team, used to match possession above. PRE IN POST
team_name Your team's name (eg. "Seahawks"). Note this does not include the city name. PRE IN POST BYE
team_record Your team's current record (eg. "2-3"). PRE IN POST
team_rank Your team's current rank (null if unranked or does not apply). PRE IN POST
team_homeaway Your team's home/away status. Either home or away. PRE IN POST
team_logo A URL for a 500px wide PNG logo for the team. PRE IN POST BYE
team_colors An array with two hex colors. The first is your team's primary color, and the second is their secondary color. Unless you're the Browns, in which case they are the same. PRE IN POST
team_score Your team's score. An integer. IN POST
team_win_probability The real-time chance your team has to win, according to ESPN. A percentage, but presented as a float. Note that this value can become null in between posession changes. IN
team_winner Flag indicating whether the team has won the competition or not. POST
team_timeouts The number of remaining timeouts your team has. PRE IN POST
opponent_abbr The abbreviation for your opponent (ie. SEA for the Seahawks). PRE IN POST BYE
opponent_id A numeric ID for your opponent, used to match possession above. PRE IN POST
opponent_name Your opponent's name (eg. "Seahawks"). Note this does not include the city name. PRE IN POST BYE
opponent_record Your opponent's current record (eg. "2-3"). PRE IN POST
opponent_rank Your opponent's current rank (null if unranked or does not apply). PRE IN POST
opponent_homeaway Your opponent's home/away status. Either home or away. PRE IN POST
opponent_logo A URL for a 500px wide PNG logo for the opponent. PRE IN POST BYE
opponent_colors An array with two hex colors. The first is your opponent's primary color, and the second is their secondary color. PRE IN POST
opponent_score Your opponent's score. An integer. IN POST
opponent_win_probability The real-time chance your opponent has to win, according to ESPN. A percentage, but presented as a float. Note that this value can become null in between posession changes. IN
opponent_winner Flag indicating whether the opponent has won the competition or not. POST
opponent_timeouts The number of remaining timeouts your opponent has. PRE IN POST
last_update A timestamp for the last time data was fetched for the game. If you watch this in real-time, you should notice it updating every 10 minutes, except for during the game (and for the ~20 minutes pre-game) when it updates every 5 seconds. PRE IN POST BYE
api_message A message giving information to help troubleshoot when the sensor is state NOT_FOUND NOT_FOUND

Installation

Manually

Clone or download this repository and copy the "teamtracker" directory to your "custom_components" directory in your config directory

<config directory>/custom_components/teamtracker/...

HACS

  1. Open the HACS section of Home Assistant.
  2. In Integrations, click the "+ EXPLORE & DOWNLOAD REPOSITORIES" button in the bottom right corner.
  3. In the window that opens search for "Team Tracker Card".
  4. Select "Team Tracker Card" from the list
  5. Select the "Download" button in the buttom right corner.
  6. Select "Download" from the window to download the button.
  7. When given the Option, Reload.
  • HACS should automatically add the following to your resources:
url: /hacsfiles/ha-teamtracker-card/ha-teamtracker-card.js
type: Javascript Module

Configuration

Configuration via the "Configuration->Integrations" section of the Home Assistant UI

  1. Search for the integration labeled "Team Tracker" and select it.
  2. Enter the desired League from the League List.
  3. Enter the team's ID in the UI prompt.
  4. If NCAA football or basketball, enter the Conference ID from Conference ID Numbers below if desired.
  5. You can also enter a friendly name. If you keep the default, your sensor will be sensor.team_tracker, otherwise it will be sensor.friendly_name_you_picked.

When using the Home Assistant UI to set up a Custom API Configuration, simply enter 'XXX' in the League field. This will trigger a second dialogue box which will allow you to enter the values for the {SPORT_PATH} and {LEAGUE_PATH}.

Determining the Team ID

For the Team ID, you'll need to know the team abbreviation ESPN uses for your team. This is the 2-, 3- or 4-letter abbreviation (eg. "SEA" for Seattle or "NE" for New England) ESPN uses when space is limited. You can generally find them at https://espn.com/ in the top scores UI, but they can also be found in other pages with team stats as well.

Alternate Method: ESPN assigns a unique number to identify a team. This unique number shows up in URLs and other locations. This value can also be used to specify the team ID. If used, TeamTracker will also search for this number to uniquely identify a team.

For sports involving individual athletes, you should use the athlete's name as the search string. You should use as much as is needed to uniquely identify the desired athlete.

Use of a Wild Card In Place of Athlete's Name

You can use the single * character as a Wild Card in place of the team or athlete's name. This will cause the sensor to match a team or athlete using sport-specific logic.

The Wild Card acts in the following manner

Sport Behavior
Golf Displays the current leader and competitor in second place
MMA Displays the current active fight or the next upcoming fight if none are active
Racing Displays the current leader and competitor in second place
Tennis Results will be unpredictable due to multiple tournaments and matches in progress at once
Team Sports Most useful for playoffs. Will continually reset to display whatever team competition is in progress in the league. Results will be unpredictable if multiple competitions are in progress at once

Manual Configuration in your configuration.yaml file

To create a sensor instance add the following configuration to your sensor definitions using the team_id found above. Enclose the values in quotes to avoid unrealized conflicts w/ predefined terms in YAML (i.e. NO being interpreted as No):

- platform: teamtracker
  league_id: "NFL"
  team_id: "NO"

After you restart Home Assistant then you should have a new sensor called sensor.team_tracker in your system.

You can overide the sensor default name (sensor.team_tracker) to one of your choosing by setting the name option:

- platform: teamtracker
  league_id: "NFL"
  team_id: "NO"
  name: "Saints"

Using the configuration example above the sensor will then be called "sensor.saints".

To set a Conference ID for an NCAA football or basketball team, use the following:

  - platform: teamtracker
    league_id: "NCAAF"
    team_id: "BGSU"
    conference_id: 15
    name: "Falcons"

To set up a Custom API Configuration, set the league_id to 'XXX' and enter the desired values for sport_path and league_path.

- platform: teamtracker
  league_id: "XXX"
  team_id: "OSU"
  sport_path: "volleyball"
  league_path: "womens-college-volleyball"
  name: "Buckeyes_VB"

League List

For the League, the following values are valid:

  • ATP (Assc. of Tennis Professionals)
  • BUND (German Bundesliga)
  • CL (Champions League)
  • EPL (English Premiere League)
  • F1 (Formula 1 Racing)
  • IRL (Indy Racing League)
  • LIGA (Spanish LaLiga)
  • LIG1 (French Ligue 1)
  • MLB (Major League Baseball)
  • MLS (Major League Soccer)
  • NBA (National Basketball Assc.)
  • NCAAF (NCAA Football)
  • NCAAM (NCAA Men's Basketball)
  • NCAAW (NCAA Women's Basketball)
  • NCAAVB (NCAA Men's Volleyball)
  • NCAAVBW (NCAA Women's Volleyball)
  • NFL (National Football League)
  • NWSL (National Women's Soccer League)
  • PGA (Professional Golfers' Assc.)
  • SERA (Italian Serie A)
  • UFC (Ultimate Fighting Championship)
  • XFL (XFL)
  • WC (World Cup)
  • WNBA (Women's NBA)
  • WTA (Women's Tennis Assc.)
  • XXX (Custom API Configuration)

Team ID

For the Team, you'll need to know the team ID ESPN uses for your team. This is the 2-, 3- or 4-letter abbreviation (eg. "SEA" for Seattle or "NE" for New England) ESPN uses when space is limited. You can generally find them at https://espn.com/ in the top scores UI, but they can also be found in other pages with team stats as well.

NOTE: In rare instances, the team ID will vary based on your local language. While rare, changing the language after a sensor is set up can cause it to stop working.

For individual sports, you should specify the althlete's name in team_id field. This will cause the sensor to track the competitions matching the name of the specified athlete. You should use as much of the name (i.e. last name, full name) as needed to uniquely identify the athlete.

Conference ID Numbers

By default, NCAA football and basketball will only find a game if at least one of the teams playing is ranked. In order to find games in which both teams are unranked, you must specify a Conference ID, which is a number used by ESPN to identify college conferences and other groups of teams. Conferences ID's are not consistent across football and basketball.

The following is a list of the college conferences and the corresponding number ESPN uses for their Conference ID. For games involving at least one ranked team, no Conference ID is needed.

Conference Football Conference ID Basketball Conference ID
ACC 1 2
American 151 62
Big 12 4 8
Big Ten 5 7
C-USA 12 11
FBS Independent 18
Independent 43
MAC 15 14
Mountain West 17 44
MVC 18
PAC-12 9 21
SEC 8 23
Sun Belt 37 27
America East 1
ASUN 176 46
Atlantic 10 3
Big East 4
Big Sky 20 5
Big South 40 6
Big West 9
CAA 18 10
Horizon 45
Ivy 22 12
MAAC 13
MEAC 24 16
MVFC 21
NEC 25 19
OVC 26 20
Patriot 27 22
Pioneer 28
SWAC 31 26
Southern 29 24
Southland 30 25
Summit 49
WAC 16 30
WCC 29

The following identifiers are also valid:

Additional Groupings Football Conference ID Basketball Conference ID Description
FBS (1-A) 80 Subset of unranked FBS games
FCS (1-AA) 81 Subset of FCS games
DIVII/III 35 Subset of D2/D3 games
D1 50 Subset of unranked D1 games

Override the API Language

TeamTracker will use your local language settings when calling the ESPN APIs. Some languages are supported more robustly than others. For example, one language may provide play-by-play updates while another will not. For this reason, you can override your local language. English appears to be the most robustly supported language.

If you set up the sensor using the Home Assistant UI. You can add the override language code via the sensor's Configure button after it has been created.

If you are setting up the sensor using YAML. You can add it to your YAML configuration.

You should use a standard ISO language code when specifying an override.

Example

- platform: teamtracker
  league_id: "NFL"
  team_id: "NO"
  name: "Saints"
  api_language: en

About

Home Assistant integration that provides real-time scores in multiple professional (NBA, NFL, NHL, MLB, MLS, and more), college (NCAA), and international (soccer, golf, tennis, mma, racing) sports using ESPN APIs.


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