Val Cohen's repositories
Apache-2.0000
tidy_group_inputs
Blender addon to hide unused sockets on Group Input nodes
flock
Experiments with flocking algorithms
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TerrainGen
Experiments with procedurally-generated terrain, starting from Sebastian Lague's Procedural Landmass Generation series at https://www.youtube.com/watch?v=wbpMiKiSKm8&list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3
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test_gen_1
playing around in Unity
Language:C#MIT000