vad710 / UnityEngineAnalyzer

Roslyn Analyzer for Unity3D

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UnityEngineAnalyzer

UnityEngineAnalyzer is a set of Roslyn analyzers that aim to detect common problems in Unity3D C# code. Unity3D makes it easy for us to make cross platform games, but there are hidden rules about performance and AOT, which might only come with experience, testing or reading the forums. It is hoped that such problems can be caught before compilation.

Analyzers

Analyzer Name Gategory Severity
UEA0001 DoNotUseOnGUI GC Info
UEA0002 DoNotUseStringMethods GC Info
UEA0003 EmptyMonoBehaviourMethod Miscellaneous Warning
UEA0004 UseCompareTag GC Warning
UEA0005 DoNotUseFindMethodsInUpdate Performance Warning
UEA0006 DoNotUseCoroutines GC Info
UEA0007 DoNotUseForEachInUpdate Performance Warning
UEA0008 UnsealedDerivedClass Performance Warning
UEA0009 InvokeFunctionMissing Performance Warning
UEA0010 DoNotUseStateNameInAnimator Performance Warning
UEA0011 DoNotUseStringPropertyNames Performance Warning
UEA0012 CameraMainIsSlow GC Warning
UEA0013 UseNonAllocMethods GC Warning
UEA0014 AudioSourceMuteUsesCPU Performance Info
UEA0015 InstantiateTakeParent Performance Warning
UEA0015 VectorMagnitudeIsSlow Performance Info
----------------------------------------- ---------------------------- --------------- -----------
AOT0001 DoNotUseRemoting AOT Info
AOT0002 DoNotUseReflectionEmit AOT Info
AOT0003 TypeGetType AOT Info

Building CLI executable

CLI requires .NET Core 2.1

dotnet publish -c Release -r win10-x64

or

dotnet publish -c Release -r ubuntu.16.10-x64

Command Line Interface

In order to use the Command Line Interface (CLI), download the latest release of UnityEngineAnalyzer then unzip the archive (https://github.com/vad710/UnityEngineAnalyzer/releases).

  1. Open a Command Prompt or Powershell Window
  2. Run Linty.CLI.exe <project path>
  3. Observe the analysis results
  4. (Optional) In the same location as the project file are report.json and UnityReport.html files containing the results of the analysis
    • Use command -e customexporter exporter2 ... to load custom exporters
  5. (Optional) configuration file path.
    • Use command -c configureFilePath.json to load custom configurations
    • Configuration json, allows to enable / disable analyzers
  6. (Optional) minimal severity for reports
    • Use command -s Info/Warning/Error to defined used minimal severity for reporting
    • Default is Warning
  7. (Optional) Unity version for check
    • Use command -v UNITY_2017_1/UNITY_5_5/UNITY_4_0/... to Unity version
    • For default analyzer will try to find ProjectVersion.txt file and parse version automatically.

Example:

> Linty.CLI.exe C:\Code\MyGame.CSharp.csproj

Visual Studio Integration

In Visual Studio 2017, go to Tools > Nuget Package Manager > Manage Nuget Packages for Solution.... Search for and install UnityEngineAnalyzer

JetBrains Rider Integration

  1. Commandline: nuget install UnityEngineAnalyzer
  2. Add Assets/csc.rsp with the following content:
-a:"full_or_relative_path_to_UnityEngineAnalyzer.dll"
-ruleset:"full_or_relative_path_to_rules.ruleset"
  1. You may need to regenerate csproj files in Unity

Applies to Unity 2019.2+ with Rider package 1.1.3+. Approach for older versions #27

Configuration

Under projects right-click Analyzers to modify the severity or to disable the rule completely.

Limitations

  • HTML Report requires FireFox or XOR (Corss Origin Request) enabled in other browsers
  • It doesn't have rules for all of Mono's AOT Limitations
  • IL2CPP might change the limitations of AOT compilation

License

See LICENSE

About

Roslyn Analyzer for Unity3D

License:MIT License


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