uzh-rpg / vilib

CUDA Visual Library by RPG

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How to use vilib for a slam system?

ThinkPig826 opened this issue · comments

Hello, I found that the vilib library is more difficult to use for vio, mainly because the tracking part did not find the corresponding relationship between the feature points of the previous and subsequent frames. Maybe I need your guidance, thank you!

@ThinkPig826 Hi!
Were you able to use vilib within a SLAM framework ?