utilForever / CGStudy

Computer Graphics study from scratch to Neural Rendering

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

CGStudy

CGStudy is the material(lecture notes and example codes) repository for learning from fundamentals of computer graphics to neural rendering.

Books

  • Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering (No Starch Press, 2021)
  • Fundamentals of Computer Graphics, 5th Edition (A K Peters/CRC Press, 2021)
  • Advanced Global Illumination, 2nd Edition (A K Peters/CRC Press, 2020)
  • Real-Time Rendering, 4th Edition (A K Peters/CRC Press, 2018)
  • Physically Based Rendering: From Theory to Implementation, 4th Edition (Morgan Kaufmann, 2022)
  • Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs (Apress, 2019)
  • Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX (Apress, 2021)

Optional Readings

  • Foundations of 3D Computer Graphics (The MIT Press, 2012)
  • GPU Pro: Advanced Rendering Techniques (A K Peters/CRC Press, 2010)
  • GPU Pro 2: Advanced Rendering Techniques (A K Peters/CRC Press, 2010)
  • GPU Pro 3: Advanced Rendering Techniques (A K Peters/CRC Press, 2011)
  • GPU Pro 4: Advanced Rendering Techniques (A K Peters/CRC Press, 2013)
  • GPU Pro 5: Advanced Rendering Techniques (A K Peters/CRC Press, 2014)
  • GPU Pro 6: Advanced Rendering Techniques (A K Peters/CRC Press, 2015)
  • GPU Pro 7: Advanced Rendering Techniques (A K Peters/CRC Press, 2016)
  • GPU Zen: Advanced Rendering Techniques (Bowker Identifier Services, 2017)
  • GPU Zen 2: Advanced Rendering Techniques (Bowker Identifier Services, 2019)
  • The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer (Pragmatic Bookshelf, 2019)
  • Ray Tracing from the Ground Up, 2nd Edition (A K Peters/CRC Press, 2021)

Contents

TBA

How To Contribute

Contributions are always welcome, either reporting issues/bugs or forking the repository and then issuing pull requests when you have completed some additional coding that you feel will be beneficial to the main project. If you are interested in contributing in a more dedicated capacity, then please contact me.

Contact

You can contact me via e-mail (utilForever at gmail.com). I am always happy to answer questions or help with any issues you might have, and please be sure to share any additional work or your creations with me, I love seeing what other people are making.

License

The class is licensed under the MIT License:

Copyright © 2021 Chris Ohk.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

About

Computer Graphics study from scratch to Neural Rendering

License:MIT License