unrealTOM's repositories
KlayGE-TOM
KlayGE is a cross-platform open source game engine with plugin-based architecture.
SalviaRenderer
SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.
spherical-harmonics
Spherical harmonics library
brdf
BRDF Explorer
chisel
Chisel is a collection of LLDB commands to assist debugging iOS apps.
critter
Public direct3d11 tool prototying framework.
directx-sdk-samples
This repo contains C++ samples from the DirectX SDK updated to build using the Windows 8.x SDK or Windows 10 SDK
doom3.gpl
Doom 3 GPL source release
IBLBaker
Light probe generation and BRDF authoring for physically based shading.
KlayGEDependencies
used for my KlayGE dev dependency media storage
litjson
JSON library for the .Net framework
mini3d
3D Software Render Engine in 700 Lines !!
NDK_OpenGLES_3_0
Android OpenGL ES 3.0 从入门到精通系统性学习教程
perfbook
Is Parallel Programming Hard, And If So, What Can You Do About It?
Reflection
c++ reflection play
sanitizers
AddressSanitizer, ThreadSanitizer, MemorySanitizer
sluaunreal
lua dev plugin for unreal engine 4
Snippets
code snippets
UnLua
A feature-rich, easy-learning and highly optimized Lua scripting plugin for UE4.