unrealTOM's repositories

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KlayGE-TOM

KlayGE is a cross-platform open source game engine with plugin-based architecture.

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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SalviaRenderer

SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.

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spherical-harmonics

Spherical harmonics library

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brdf

BRDF Explorer

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chisel

Chisel is a collection of LLDB commands to assist debugging iOS apps.

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critter

Public direct3d11 tool prototying framework.

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directx-sdk-samples

This repo contains C++ samples from the DirectX SDK updated to build using the Windows 8.x SDK or Windows 10 SDK

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doom3.gpl

Doom 3 GPL source release

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IBLBaker

Light probe generation and BRDF authoring for physically based shading.

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KlayGEDependencies

used for my KlayGE dev dependency media storage

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litjson

JSON library for the .Net framework

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mini3d

3D Software Render Engine in 700 Lines !!

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NDK_OpenGLES_3_0

Android OpenGL ES 3.0 从入门到精通系统性学习教程

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perfbook

Is Parallel Programming Hard, And If So, What Can You Do About It?

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Reflection

c++ reflection play

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sanitizers

AddressSanitizer, ThreadSanitizer, MemorySanitizer

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sluaunreal

lua dev plugin for unreal engine 4

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Snippets

code snippets

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UnLua

A feature-rich, easy-learning and highly optimized Lua scripting plugin for UE4.

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