using .isVisible, can check which objects are visible to the camera:
- CullingGroup : https://docs.unity3d.com/ScriptReference/CullingGroup.html
Fast way to find Nearby objects within radius, using CullingGroup API
https://unitycoder.com/blog/2018/10/31/find-nearby-objects-using-cullinggroup/
using .isVisible, can check which objects are visible to the camera:
Fast way to find Nearby objects within radius, using CullingGroup API
https://unitycoder.com/blog/2018/10/31/find-nearby-objects-using-cullinggroup/
MIT License