szlent's starred repositories

tungsten

High performance physically based renderer in C++11

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SoftRenderer

A SoftRenderer for learning purpose.

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Computer-Graphics-Notes

Road to game development & my Atlantis.

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MethaneKit

🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan

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DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

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Hands-On-Design-Patterns-with-CPP

Hands-On Design Patterns with C++, published by Packt

Language:CLicense:MITStargazers:364Issues:0Issues:0

FEMSimulation

This is a beginner-friendly FEM simulator designed to facilitate learning for newcomers.

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UnityChanToonShaderVer2_Project

UnityChanToonShaderVer2 Project / v.2.0.9 Release

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gitignore

A collection of useful .gitignore templates

License:CC0-1.0Stargazers:162447Issues:0Issues:0

blender_mmd_uuunyaa_tools

mmd_uuunyaa_tools is a blender addon for adjust scenes, models and materials in concert with mmd_tools

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blender_mmd_tools

mmd_tools is a blender addon for importing Models and Motions of MikuMikuDance.

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SoftwareRenderer

Software rendering engine with PBR. Built from scratch on C++.

Language:C++License:MITStargazers:618Issues:0Issues:0

SoftwareRenderer

C++ Software Renderer/Rasterizer

Language:C++License:MITStargazers:96Issues:0Issues:0

fluid-engine-dev

Fluid simulation engine for computer graphics applications

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PhiFlow

A differentiable PDE solving framework for machine learning

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Malt

Render framework for NPR.

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Paper

The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies

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tensorflow-vgg

VGG19 and VGG16 on Tensorflow

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oneTBB

oneAPI Threading Building Blocks (oneTBB)

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redner

Differentiable rendering without approximation.

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kaolin

A PyTorch Library for Accelerating 3D Deep Learning Research

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UnityURPToonLitShaderExample

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

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difftaichi

10 differentiable physical simulators built with Taichi differentiable programming (DiffTaichi, ICLR 2020)

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PlotNeuralNet

Latex code for making neural networks diagrams

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CompactNSearch

A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborhood search for SPH fluid simulations.

Language:C++License:MITStargazers:160Issues:0Issues:0

SPlisHSPlasH

SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.

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CPP-Fluid-Particles

my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++

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AnimatorGo

🤸🏾‍♀️👗提倡以简单、易用,高质量的物理演算以及渲染质量和性能,为喜爱二次元动画的用户降低视频制作门槛

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Hazel

Hazel Engine

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