szlent's repositories
MiniRayTracerPBR
Multithread RayTracer(Cook-Torrance BRDF model, metallic workflow) implemented by C++
mpm_solver
template mpm solver based on openvdb and eigen
ComputerGraphicsLearning
learning basic CG algorithm with coding...
MPMTemplate
Basic Material Particle Method implementation
carla
Open-source simulator for autonomous driving research.
CoopGame_UELearn
UE Project for Learning
course
高性能并行编程与优化 - 课件
d3d12book
Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
MetaSim
Universal Simulation Base for MPM
flecs
A fast entity component system (ECS) for C & C++
reset-vassistx
A small batch script for resetting Visual Assist X's trial period.
TetWild
Robust Tetrahedral Meshing in the Wild.
The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
UE4-animation-plugins
UE4-animation-plugins
Vulkan-Samples
One stop solution for all Vulkan samples
WinterCamp
recording problems
xcpc_base
competitive programming codebase
zju-icicles
浙江大学课程攻略共享计划