王少东 (Shaodong Wang)'s starred repositories
GPT-SoVITS
1 min voice data can also be used to train a good TTS model! (few shot voice cloning)
Dependencies
A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
source-sdk-2013
The 2013 edition of the Source SDK
CnC_Red_Alert
Command and Conquer: Red Alert
UnityChanToonShaderVer2_Project
UnityChanToonShaderVer2 Project / v.2.0.9 Release
FastNoiseLite
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
kompute
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
PresentMon
Capture and analyze the high-level performance characteristics of graphics applications on Windows.
HandmadeMath
A simple math library for games and computer graphics. Compatible with both C and C++. Public domain and easy to modify.
newton-dynamics
Newton Dynamics is an integrated solution for real time simulation of physics environments.
TrueTrace-Unity-Pathtracer
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Linear-Algebra-Left-Undone
线性代数:未竟之美
GPUSorting
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
lightweightvk
LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.
smol-atlas
2D rectangular bin packing with option for item removal
nvcachetools
Extract and inspect compiled shaders for Nvidia GPUs from the shader cache