ulalume

ulalume

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Tokamak

SwiftUI-compatible framework for building browser apps with WebAssembly and native apps for other platforms

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MegaDriving

Pseudo 3D road example in C (mostly) for Sega Genesis using SGDK.

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m68k-elf-gcc

Basic m68k-elf tool chain for Linux and Windows

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mame

MAmidiMEmo

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SGDK_2colors

2 colors, direct frame buffer on SEGA Megadrive/Genesis using SGDK

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rpg-text

A VFW Text Renderer for SGDK

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SGDK_raycasting

Raycasting on SEGA Megadrive/Genesis using SGDK

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Manifold

Second-gen BSP/Portal renderer for Sega Genesis/Megadrive.

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titan256c

Megadrive Titan 256 Colors Forever

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removeUniqueTilesFromImage

Python script which reducing amount of unique tiles in image (useful for retro development)

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SGDK_PlatformerStudio

Easy to use engine to make platformers for Sega Genesis,

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MusicEngine

make music synced game with Unity / ADX2 / Wwise

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swift-cross-ui

A cross-platform declarative UI framework, inspired by SwiftUI.

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Flow

Generic node graph editor

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kinzoku

Cross platform graphics in Swift using WGSL. An implementation of wgpu-native

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swift-webgpu

Swift bindings for WebGPU

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PlatformerEngine

Basic platformer engine for the Mega Drive

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wasm4-aot

Ahead-of-time compiled WASM-4 runtime

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SwiftVVD

Swift 3D Game Engine for Windows, macOS, iOS, Linux

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maple-diffusion

Stable Diffusion inference on iOS / macOS using MPSGraph

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wasm4

Build retro games using WebAssembly for a fantasy console.

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w4on

WASM-4 Music Sequencer with additional oh noes 和音

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VertexGUI

A framework for creating cross-platform GUI applications with Swift.

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RedECS

Swift Game Engine and Entity Component System inspired by Redux and Composable Architecture

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m8c-gamepi43

Cross-platform M8 tracker headless client

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mdtracker

Native music tracker for SEGA MEGA DRIVE / GENESIS / NOMAD

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m8c-piboy

Cross-platform M8 tracker headless client, modified to run on PiBoy DMG (and Waveshare Game HAT, and other Raspberry Pi / Retropie setups)

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