山卡拉屋企's repositories
Age-of-Sprites
Sample project for NSprites package
AsyncEx
A helper library for async/await.
bepuphysics2
Pure C# 3D real time physics simulation library, now with a higher version number.
Book4_Power-of-Matrix
Book_4_《矩阵力量》 | 鸢尾花书:从加减乘除到机器学习;本册有,584幅图,81个代码文件,其中18个Streamlit App;状态:清华社五审五校中;Github稿件基本稳定,欢迎提意见,会及时修改
box2d
Box2D is a 2D physics engine for games
Cache-Replacement-Policy
Cache Replacement Policy
CosmosFramework
CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/await syntax support, multi-network channel support.Long term support for this project
DefaultEcs
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
ecs
ECS for Unity with full game state automatic rollbacks
GameFramework-Next
GameFramework-Next
hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
libfixmath
Cross Platform Fixed Point Maths Library
libgdx
Desktop/Android/HTML5/iOS Java game development framework
LittleBee
Keyframe sync and ECS
LuaAnalysis
Lua代码性能分析
luban
luban是一个强大、易用、优雅、稳定的游戏配置解决方案。luban is a powerful, easy-to-use, elegant and stable game configuration solution.
NSprites
Unity DOTS Sprite Rendering Package
TEngine
Unity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。
UIInspectorTool
Unity UGUI 检索工具
Unity.Mathematics
The C# math library used in Unity providing vector types and math functions with a shader like syntax
Unity.mathx
An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !
UnityBoundingVolumeHeirachy
Unity Bounding Volume Heirachy (BVH)
UnityDebugSheet
Hierarchical debug menu system for Unity that makes it easy to create intuitive and organized debug menus.
UnityInjection
Unity DLL注入,支持全平台,支持Mono和IL2CPP,支持注入引擎和用户DLL。可以实现AOP、装饰器等功能
UnityScriptHotReload
HotReload Unity C# script without exit play mode and keep the running context unchanged
WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics