Bug in wheel distance integration of BezierPath
tylertian123 opened this issue · comments
When BezierPath.integrateWheelLens(0)
is called on a new object, it returns 1.0 instead of the expected 0.
Calling BezierPath.resetWheelIntegration()
before integration fixes the problem, however if this method is called within the constructor it still does not work. Currently an if statement is added in the code to automatically reset.