Tianyu Huang's starred repositories
volumetric_opaque_solids
Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.
path_sampling_differentiable_rendering
Path sampling methods for differentiable rendering, implemented in Mitsuba 3.
ApertureAwareLensDesign
Code to go with the paper "Aperture-Aware Lens Design"
nvdiffrast
Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering
nonmanifold-laplacian
A robust Laplace matrix for general (possibly nonmanifold) triangle meshes, and point clouds [Sharp & Crane SGP 2020]
pinn_cavity
Physics informed neural network (PINN) for cavity flow governed by Navier-Stokes equation.
ddg-exercises
Assignment skeleton for course on Discrete Differential Geometry (15-458/858)
viltrum-mitsuba
This repository contains the source code of the paper Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations by Miguel Crespo, Adrian Jarabo, and Adolfo Muñoz from ACM Transactions on Graphics.
recursive_control_variates
Reference implementation of the paper "Recursive Control Variates for Inverse Rendering" (SIGGRAPH 2023)
vector-heat-demo
C++ demo of the Vector Heat Method (Sharp, Soliman, and Crane. 2019.)
flip-geodesics-demo
Construct geodesic paths, loops, networks on surface with a fast and simple edge flipping algorithm. C++ demo app and more.
neural-implicit-queries
Queries on neural implicit surfaces via range analysis: ray casting, intersection, closest point, & more. SIGGRAPH 2022 paper. JAX implementation.
Computational-Fluid-Dynamics-CFD
This repository consists of MATLAB codes for CFD computations and simulations.
ToonCrafter
[SIGGRAPH Asia 2024, Journal Track] ToonCrafter: Generative Cartoon Interpolation
SPlisHSPlasH
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
ThermalGAN
Multimodal Color-to-Thermal Image Translation