twrwr's repositories
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
krkrz
Kirikiri Z Project
Cauldron
A simple framework for rapid prototyping on Vulkan or Direct3D 12
enkiTS
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
Esoterica
Esoterica Engine
Falcor
Real-Time Rendering Framework
flower
Miku fan-made free MikuMikuDacne renderer
FlyCube
Graphics API wrapper is written in C++ on top of Directx 12 and Vulkan. Provides main features including ray tracing.
Joint-Limits
Source code for the article "Joint Limits"
JoltPhysics
A multi core friendly rigid body physics and collision detection library suitable for games and VR applications.
KRG
Kruger Prototype Game Engine
KrkrExtract
A tool that can extract and pack krkr2 and krkrz's xp3 files
lightmapper
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
MMDGenshin
Shader written for MMD to replicate the visual style of Genshin Impact
Motion-Matching
Source code for the article "Code vs Data Driven Displacement"
o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
optick
C++ Profiler For Games
PhysX
NVIDIA PhysX SDK
ray-mmd
๐จ The project is designed to create a physically-based rendering at mikumikudance.
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) ๅ่ๆ็ฎๅ้ๅ ธ่ | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
saba
OpenGL Viewer (OBJ PMD PMX)
SHADERed
Lightweight, cross-platform & full-featured shader IDE
tech-interview-handbook
๐ฏ Curated interview preparation materials for busy engineers
THREE.js-PathTracing-Renderer
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
thunder
An open-source game engine is written in C++ with a flexible architecture
twrwr
Config files for my GitHub profile.
XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license