twrwr

twrwr

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twrwr's repositories

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DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

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krkrz

Kirikiri Z Project

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Cauldron

A simple framework for rapid prototyping on Vulkan or Direct3D 12

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enkiTS

A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.

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Esoterica

Esoterica Engine

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Falcor

Real-Time Rendering Framework

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flower

Miku fan-made free MikuMikuDacne renderer

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FlyCube

Graphics API wrapper is written in C++ on top of Directx 12 and Vulkan. Provides main features including ray tracing.

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Joint-Limits

Source code for the article "Joint Limits"

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JoltPhysics

A multi core friendly rigid body physics and collision detection library suitable for games and VR applications.

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KRG

Kruger Prototype Game Engine

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KrkrExtract

A tool that can extract and pack krkr2 and krkrz's xp3 files

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lightmapper

A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!

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MMDGenshin

Shader written for MMD to replicate the visual style of Genshin Impact

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Motion-Matching

Source code for the article "Code vs Data Driven Displacement"

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o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

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optick

C++ Profiler For Games

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PhysX

NVIDIA PhysX SDK

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ray-mmd

๐ŸŽจ The project is designed to create a physically-based rendering at mikumikudance.

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Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) ๅ‚่€ƒๆ–‡็Œฎๅˆ้›†ๅ…ธ่— | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

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saba

OpenGL Viewer (OBJ PMD PMX)

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SHADERed

Lightweight, cross-platform & full-featured shader IDE

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tech-interview-handbook

๐Ÿ’ฏ Curated interview preparation materials for busy engineers

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THREE.js-PathTracing-Renderer

Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

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thunder

An open-source game engine is written in C++ with a flexible architecture

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twrwr

Config files for my GitHub profile.

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XeGTAO

An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

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