tuyuer's repositories
bullet3
Bullet Physics 3.x AND Bullet 2 official repository with GPU rigid body pipeline
QXPomelo
pomelo client for quick-cocos2d-x lua client for pomelo
Reachability
ARC and GCD Compatible Reachability Class for iOS and MacOS. Drop in replacement for Apple Reachability
MarbleGame
A simple Game based on Cocos2d and Chipmunk
SneakyInput
Ready to use on screen Joysticks and Buttons for iOS gaming.It's pretty solid. Give it a try! This will be updated to always work with latest trunk of Cocos2D
FBX-iOS-ImportScene
FBX SDK iOS ImportScene example
MikuRun2
the latest one
cocos2d-x-2.2.2-liquidfun
https://drive.google.com/#folders/0B8Onqgq9w6f5ZmQ4R2l1cVU2VGs
actioneditor
ActionEditor
RWTPixelShader
OpenGL ES Pixel Shaders Tutorial [RayWenderlich Tutorial]
IAPHelper
in app purchases helper for iOS
IAPManager
Yet Another simple in-app purchase interface
iOS-Memory-Game
CSCI 4100U Final Project
shapeblaster-ios
A port of ShapeBlaster for iOS
ios-2d-water-simulation
Dynamic 2D Water Effects based on OpenGL ES 2.0 & Cocos2d
opengl-shadowmapping
Examples of normal shadow mapping (with PCF), VSM, and VSM together with a cubemap.
VectorMetaballs
An Objective-C implementation of vector based metaballs, original implementation by Hannu Kankaanpää. (http://www.niksula.hut.fi/~hkankaan/Homepages/index.html)
CocostudioIronCity
Sample game for cocostudio
pinch-and-scroll-like-clash-of-clans
This is a demo to show the effect
Cubes
3D Cubes rotating with swipe gestures. Implemented in OpenGL ES 2.0.
multi-proj
Crystal
IronWarfare
"Tank Battle: Iron Warfare" - full featured 3D video game for iOS.
OpenGLES
OpenGL ES 2.0 iPhone tutorial.
Rocky-Boxing-Night
boxing game
MagicCube
develope for iphone use OpenGL ES 2.0 --LiuLihua
douban-objc-client
Objective-C client library for Douban APIs (OAuth 2.0)
iOS-OpenGLES-Stuff
Various scripts, utils, and code examples for OpenGL ES programming for iOS
isgl3d
iOS Scene Graph Library: a 3D framework for the iPhone, iPad and iPod touch