Turbulenz Limited's repositories
turbulenz_engine
Turbulenz is a modular 3D and 2D game framework for making HTML5 powered games for browsers, desktops and mobile devices.
gargantia_editor
Gargantia game editor
turbulenz_tools
Python tools for development with the Turbulenz Engine
NvTriStrip
NvTriStrip library and NvTriStripper tool
turbulenz_local
Local development server for developing games with the Turbulenz Engine
debrisdodger
A simple 2D/3D space-based object avoidance game written as a simple introduction to the Turbulenz HTML5 Game Engine.
webgl_benchmark
Polycraft.gl is an online benchmark application that measures the performance of your WebGL compatible device, powered by Polycraft and ga.me.
turbulenz_build
GNU Make-based multi-platform build process for compiling modules of C++ and ObjC code using a very simple specification. Supports building static libs, dynamic libs and applications and handles module dependencies and external libraries.
glsl-optimizer
GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
boundless.maps
Simple viewer for Boundless world maps
oort-discourse-plugin
The Discourse Plugin to give backers badges and titles, and put them in the Founders Group
openssl-ios
Clone of ios-openssl build scripts, with changes for turbulenz.
turbulenz_billing
Native wrapper around billing APIs
boundless.docs
Documentation for the Boundless modding API and service HTTP API
hlsl2glslfork
HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
javascriptcore-ios
Clone of JavaScriptCore-iOS with turbulenz-specific changes
libwebsockets
canonical libwebsockets.org websocket library