Turánszki János's starred repositories
FidelityFX-FSR2
FidelityFX Super Resolution 2
lightmapper
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
IconFontCppHeaders
C and C++ headers, C# and Python classes, Rust files and Go package for icon fonts Font Awesome, Fork Awesome, Google Material Design, Pictogrammers Material Design icons, Kenney game icons, Fontaudio, Codicons and Lucide.
hextile-demo
demonstrates hex-tiling
limonEngine
3D FPS game engine with full dynamic lighting and shadows
OffsetAllocator
Fast O(1) offset allocator with minimal fragmentation
hyperion-engine
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
D3D12_Research
Personal hobby project to experiment with various rendering techniques.
vk_order_independent_transparency
Demonstrates seven different techniques for order-independent transparency in Vulkan.
limitless-engine
OpenGL C++ Graphics Engine
vrm-specification
vrm specification
Hork-Source
3D Game Engine
VulkanInfiniteProceduralTerrain
Playground for doing procedurally infinite terrain rendering experiments with Vulkan
Screen-Space-ReSTIR-GI
ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper
LowResRendering
Low-Resolution Rendering Sample
vgframework
Yet another game and graphic engine project aiming at using modern graphics API in a bindless/framegraph way.
imgui_lua_bindings
Function bindings for ImGui in lua