Turánszki János's starred repositories

Remotery

Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer

Language:CLicense:Apache-2.0Stargazers:2705Issues:78Issues:152

FidelityFX-FSR2

FidelityFX Super Resolution 2

Language:CLicense:NOASSERTIONStargazers:1890Issues:52Issues:102

lightmapper

A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!

IconFontCppHeaders

C and C++ headers, C# and Python classes, Rust files and Go package for icon fonts Font Awesome, Fork Awesome, Google Material Design, Pictogrammers Material Design icons, Kenney game icons, Fontaudio, Codicons and Lucide.

Language:CLicense:ZlibStargazers:1084Issues:22Issues:22

im3d

Immediate mode rendering and 3d gizmos.

Language:C++License:MITStargazers:1024Issues:30Issues:46

ogre-next

aka ogre v2 - scene-oriented, flexible 3D C++ engine

Language:C++License:NOASSERTIONStargazers:943Issues:41Issues:214

hextile-demo

demonstrates hex-tiling

Language:C++License:MITStargazers:935Issues:15Issues:1

Esoterica

Esoterica Engine

Language:C++License:MITStargazers:816Issues:29Issues:32

ptex

Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex

Language:CLicense:NOASSERTIONStargazers:670Issues:74Issues:27

limonEngine

3D FPS game engine with full dynamic lighting and shadows

Language:C++License:LGPL-3.0Stargazers:574Issues:29Issues:114

OffsetAllocator

Fast O(1) offset allocator with minimal fragmentation

Language:C++License:MITStargazers:531Issues:9Issues:2

Tiny3D

A Small OpenGL Based Renderer

hyperion-engine

3D game engine written in C++. Includes features like PBR, realtime global illumination, and more

Language:C++License:MITStargazers:391Issues:14Issues:6

D3D12_Research

Personal hobby project to experiment with various rendering techniques.

Language:C++License:MITStargazers:326Issues:4Issues:1

betsy

Betsy GPU compressor

Language:CLicense:NOASSERTIONStargazers:279Issues:6Issues:11

slot_map

A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.

Language:C++License:MITStargazers:261Issues:8Issues:0

vk_order_independent_transparency

Demonstrates seven different techniques for order-independent transparency in Vulkan.

Language:C++License:Apache-2.0Stargazers:242Issues:16Issues:3

limitless-engine

OpenGL C++ Graphics Engine

Language:C++License:MITStargazers:225Issues:10Issues:19

Hork-Source

3D Game Engine

Language:C++License:MITStargazers:120Issues:11Issues:5
Language:C++License:NOASSERTIONStargazers:113Issues:12Issues:79

LiteFX

Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.

Language:C++License:MITStargazers:76Issues:3Issues:64

VulkanInfiniteProceduralTerrain

Playground for doing procedurally infinite terrain rendering experiments with Vulkan

Screen-Space-ReSTIR-GI

ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper

Language:C++License:BSD-3-ClauseStargazers:63Issues:1Issues:3

LowResRendering

Low-Resolution Rendering Sample

Language:C++License:MITStargazers:60Issues:5Issues:1

Aurora

C++ Game engine based on OpenGL

Language:C++License:MITStargazers:44Issues:7Issues:5

vgframework

Yet another game and graphic engine project aiming at using modern graphics API in a bindless/framegraph way.

imgui_lua_bindings

Function bindings for ImGui in lua

Language:C++Stargazers:13Issues:1Issues:0

dxtex

DirectX Texture Tool (dxtex.exe) is an MFC-based application for viewing, manipulating, and building DDS textures for DirectX applications.

Language:C++License:MITStargazers:11Issues:2Issues:3