Tim Ullrich's repositories
deferred-pbr
PBR deferred renderer and various other CG techniques written in C99.
flappybird-gba
An exercise in writing a full game for the Game Boy Advance
cpp-shadows
Implementation of depth-fail stencil shadows and bump-mapping
stellaris-tech-viewer
Technology viewer for the game Stellaris
cpp-udpsocket
Simple implementation of the Go-Back-N protocol over UDP
habitrpg
A habit tracker app which treats your goals like a Role Playing Game.
MetaSprite
A fast, self-contained, highly customizable Aseprite-to-Unity importer.
Nez
Nez is a free 2D focused framework that works with MonoGame and FNA
nuxt-image-extractor
Nuxt image extractor for full static generated sites
RakNet
RakNet is a cross platform, open source, C++ networking engine for game programmers.
text
An AMD loader plugin for loading text resources
tremor
hobby reimplementation of the quake 3 renderer
verdaccio
📦🔐A lightweight private npm proxy registry
vimrc
My vimrc and plugins