tukkek / torchlight2-NoLootDrops

Monsters drop only gold, no loot (Torchlight 2 mod)

Home Page:https://steamcommunity.com/sharedfiles/filedetails/?id=2482564330

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No Loot Drops for Torchlight II

This Torchlight 2 mod makes enemies drop only gold, allowing you to focus on clearing while adventuring - leaving the item management and theorycrafting for when you're safely back in town. And why would a dog ever drop a sword or ring...?

Chests have had their item drop rates reduced ten-fold but their quality doubled. You won't find empty chests everywhere though - a shiny pile of gold should drop roughly every time you'd have found a less rare item in the vanilla game!

With random loot still being generated by chests and other sources, this approach allows for the usual excitement of coming across epic gear (and the challenge of making the most out of that), while also promoting more intentional agency and strategy in your theorycrafting because you have to deliberately choose when and how to spend your gold rather than just picking incremental upgrades off of the ground.

For feedback and discussion, join the Discord!

How to install

Steam workshop version: if you own the game on Steam, simply open the Workshop page and hit the "subscribe" button. Next time you launch the game, enable the mod as normal through the official Mod Launcher.

Manual install: Download the latest version of the mod file from the GitHub release page and place it on your Torchlight 2 mod folder. If you're unsure the exact folder location, use the "Open mods folder" button on the official Mod Launcher tool. If needed, check this video for step-by-step instructions.

Balance report

Each line represents a thousand rolls on the respective Spawn Class. Note that where applicable, values are approximated to the most significant digit. Also, since this has to be done manually, these are more of a "bird's-eye view" accounting than precise values.

Legend

hp = health potion
mp = mana potion
g = green items
b = blue items
y = yellow items
g = gold
k = thousand
m = million

TREASURE_CHEST

LEVEL VANILLA                       MOD
25    400hp+100mp+60g+90b+7y+100kg  50g+30b+50y+200kg
50    400hp+100mp+80g+70b+8y+100kg  40g+40b+50y+200kg
75    400hp+200mp+60g+80b+5y+100kg  40g+40b+30y+200kg

TREASURE_MONSTERLOOT_CHAMPION

LEVEL VANILLA                     MOD
25    1000hp+400mp+90g+90b+20y    1mg
50    1000hp+400mp+100g+100b+20y  1mg
75    1000hp+400mp+100g+80b+10y   1mg

What is changed?

  1. Generic CHEST_TREASURE_* tables:
    1. Merge the to-be-modified weights into a NONE entry, creating one where necessary.
    2. Weapon, armor and trinket entries were reduced to 10% their weights, with 500% Magic Find. Activate "No uniques".
    3. For each modified line, make a copy that rolls in the respective TREASRE_A_UNIQUE_* instead with 50% the modified weight.
  2. Generic TREASURE_CHEST_* tables: consumable entries converted to GOLD_PIECES, with their MAX values doubled, where applicable.
  3. Generic TREASURE_MONSTERLOOT_* tables: all entries converted to GOLD_PIECES, with their MAX values doubled, where applicable (including previous GOLD_PIECES entries).

About

Monsters drop only gold, no loot (Torchlight 2 mod)

https://steamcommunity.com/sharedfiles/filedetails/?id=2482564330