Ad Caelum is a game developed in 48 hours during Matfyz Spring Jam. Ad Caelum is a bullet hell pixel art dungeon crawler. The players main task is to fight his way through a series of dungeons. The github version continues to be improved.
- Jakub Smolík - programming (lead) and git master
- Karel Velička - programming and vfx
- Michal Tkáčik - level design
- Matěj Foukal - visuals and level design
We use Conventional Commits.
-
Ideally divide commit into title and body
- Use the following structure:
<type>: <description> [optional body]
- Use the following structure:
-
Specify commit type and follow with ':'
- feat – a new feature is introduced with the changes
- fix – a bug fix has occurred
- refactor – refactored code that neither fixes a bug nor adds a feature
- docs – updates to documentation such as a the README or other markdown files
- style – changes that do not affect the meaning of the code, likely related to code formatting such as white-space, missing semi-colons, and so on.
-
Use imperative in title
-
DO NOT capitalize title nor use punctuation for title
-
Length of commit title has to be no more than 50 characters
-
Length of commit body has to be no more than 70 characters