tucnakomet1 / ad-caelum

Dungeon Crawl Pixel art Game initially made in 48 hours

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Ad Caelum

About the project

Ad Caelum is a game developed in 48 hours during Matfyz Spring Jam. Ad Caelum is a bullet hell pixel art dungeon crawler. The players main task is to fight his way through a series of dungeons. The github version continues to be improved.

Our team

Commit conventions

We use Conventional Commits.

  1. Ideally divide commit into title and body

    • Use the following structure:
      • <type>: <description> [optional body]
  2. Specify commit type and follow with ':'

    • feat – a new feature is introduced with the changes
    • fix – a bug fix has occurred
    • refactor – refactored code that neither fixes a bug nor adds a feature
    • docs – updates to documentation such as a the README or other markdown files
    • style – changes that do not affect the meaning of the code, likely related to code formatting such as white-space, missing semi-colons, and so on.
  3. Use imperative in title

  4. DO NOT capitalize title nor use punctuation for title

  5. Length of commit title has to be no more than 50 characters

  6. Length of commit body has to be no more than 70 characters

About

Dungeon Crawl Pixel art Game initially made in 48 hours


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