tuccio / IBLGGX

Sample implementation of UE4/Frostbite image based lighting method based on GGX convolution of HDR environment maps.

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data folder is missing

nickjfree opened this issue · comments

the program can't run without these data files

./data/sphere.sdkmesh
./data/pisa.dds
./data/pisa_irradiance.dds

I added those files to the repository, should be ok now.

it works!