tuccio / IBLGGX

Sample implementation of UE4/Frostbite image based lighting method based on GGX convolution of HDR environment maps.

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IBLGGX

Sample implementation of an IBL method based on GGX convolution of HDR environment maps from UE4 and Frostbite. You can see it in action here.

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Sample implementation of UE4/Frostbite image based lighting method based on GGX convolution of HDR environment maps.


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Language:C++ 47.3%Language:C 24.3%Language:HLSL 15.8%Language:CMake 12.6%