tsmarsh / Knockout-Physics

A simple, lightweight physics engine written in CoffeeScript

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Knockout Physics

Working Demo

This builds on the fantastic work of http://soulwire.github.com/Coffee-Physics/, replacing the rendering subsystem with KnockoutJS.

Knockout and Angular both represent a massive shift towards client side development, dramatically simplfiying the binding of the view to the model, but are they fast for game development?

I think this spike proves that for Knockout the answer is a resounding "Yes!". Looking forward to trying this with Angular next.

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A simple, lightweight physics engine written in CoffeeScript

License:MIT License


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Language:CoffeeScript 91.8%Language:HTML 4.3%Language:CSS 3.9%