Trung Le's repositories
TLVulkanRenderer
A simple Vulkan-based renderer for my master thesis on real-time transparency
Project5-WebGL-Deferred-Shading-with-glTF
Project5B-WebGL-Deferred-Shading-with-glTF
Ray-tracer
Ray tracer
FinalProject-HybridRenderer
CIS565 Final Project
PennVR_FPSTutorial
A simple FPS game for PennVR club Unreal workshop.
Project3-CUDA-Path-Tracer
Project3-CUDA-Path-Tracer
cis565-fall-2016.github.io
Course website for CIS 565 at the University of Pennsylvania
gl_vk_chopper
Simple vulkan rendering example.
Project0-CUDA-Getting-Started
CIS 565 Project 0: CUDA Getting Started
Project1-CUDA-Flocking
An introduction to CUDA programming by way of a Boids Flocking simulation
Project1-Noise
CIS700 HW1 Base code -- create an animated 3D cloud with noise
Project2-Stream-Compaction
CIS565 Project2-Stream-Compaction
Project4-CUDA-Rasterizer
CIS565: CUDA Rasterizer
Project6-Vulkan-Flocking
A tour of a Vulkan compute-and-shading program by way of a Boids Flocking simulation
glTF-Sample-Models
glTF Sample Models
meshlete
Chop 3D objects to meshlets