Truman Kilen's repositories

uesave-rs

Rust library to read and write Unreal Engine save files

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mint

Deep Rock Galactic mod loader and integration

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repak

Unreal Engine .pak file library and CLI in rust

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kismet-analyzer

Unreal Engine blueprint/kismet script reverse engineering and modding utilities

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patternsleuth

Unreal Engine address scanner and test suite

kismet-debugger

Unreal Engine kismet debugger

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drg-mods

Mono-repo containing my mods

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bitfix

Simple Lua-scriptable runtime binary patcher

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drg-control-flow-graphs

Generated Control Flow Graphs from DRG cooked assets

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drg-mod-tools

Audits installed DRG mods via mod.io for conflicts

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RE-UE4SS

Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games

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BPGen

A modified version of the BPGen UE4 Plugin by @trumank

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deno_core

The core engine at the heart of Deno

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drg-native-rs

An injectable .DLL that allows players to write custom modifications for Deep Rock Galactic.

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egui_memory_editor

Memory editor for the egui immediate mode GUI

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egui_node_graph

Build your node graph applications in Rust, using egui

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llm-mlc

LLM plugin for running models using MLC

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PatternLanguage

The Pattern Language used by the ImHex Hex Editor

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PolyHook_2_0

C++20, x86/x64 Hooking Libary v2.0

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postgresql-varint

Data type for PostgreSQL that encodes integers using variable width encoding in order to save space

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slint

Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.

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unrealmodding

Tools for making and loading Unreal Engine Mods. Originally developed for Astroneer.

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void

terminal-based personal organizer

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yclass

Inspect and recreate in-memory data structures

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