troygoode / moirai

React.js game engine. Exciting, experimental and unstable

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moirai

Dependency Status devDependency Status

React.js game engine. Exciting, experimental and unstable.

moirai borrows a lot of ideas from Lyria.

What does it look like?

Let's create a game:

import React, {Component} from 'react';
import ReactDOM from 'react-dom';

import {Viewport, SceneDirector, Scene, GameObject} from 'moirai';

const updateFn = function(dt, gameObject) {
  gameObject.setState({x: gameObject.state.x += (dt * 10)});
};

const Game = () => (
  <Viewport>
    <SceneDirector>
      <Scene>
        <GameObject initialX={10} initialY={10} />
          <Texture source="hero.png" />
          <Behavior
            onUpdate={updateFn} />
        <GameObject />
      </Scene>
    </SceneDirector>
  </Viewport>
);

ReactDOM.render(<Game />, document.getElementById('container'));

This game engine is heavily inspired by React Router.

Philosophy

  • Thin layer on top of React.js

License

Public domain (UNLICENSE). If that does not work for you, you are allowed to license it under the terms of the MIT license.

About

React.js game engine. Exciting, experimental and unstable


Languages

Language:JavaScript 100.0%