The Z-TEAM's repositories
MD-Flash-Cart-4MB
Simple re-writable Flash Cart for Sega MegaDrive/Genesis maximum classic volume for use with FlashKit programmer
system16_sprite_viewer
Sega System 16 / OutRun / X-Board / Y-Board Sprite Viewer
awesome-cg-vfx-pipeline
List of open-source technologies that help in the process of building a pipeline for CG and VFX productions
UltraDrive
Project to learn how to implement a game engine for the Sega Genesis/Mega Drive.
awesome-cpp
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
awesome-wsdev
A curated list of WonderSwan development resources.
cuflow
experimental procedural PCB layout program
flibble46uk
My projects
gd3x-dazzler
Firmware for the Gameduino 3X Dazzler FPGA
Manifold
Second-gen BSP/Portal renderer for Sega Genesis/Megadrive.
mbh-A53-witchnwiz
Mapper 28 (Action 53) version of Witch n Wiz; 2nd place winner of the 2020/21 nesdev competition.
Mega_Guitarrista
Jogo de guitarra para Mega drive
Megadrivestick
Megadrive Genesis joystick board
MegaDriving
Pseudo 3D road example in C (mostly) for Sega Genesis using SGDK.
Metal-Slug-Warfare-Demo--Megadrive-
Made with Sgdk 1.62
NeoGeoAES-3.5
NeoGeo AES 3.5 Schematics and PCB
nolibgs_hello_worlds
Collection of PsyQ basic examples NOT using libgs
OpenDrive-Genesis
A open hardware flashcart for the Sega Genesis/32X
OpenLara
Classic Tomb Raider open-source engine
prototype
Prototype of the BASIC compiler for GB project.
SGDK_raycasting
Raycasting on SEGA Megadrive/Genesis using SGDK
svpdev
A collection of development tools targetting SEGA's SVP chip found in the Mega Drive/Genesis version of Virtua Racing.
wipeout-1
WipEout (PSX) Model Viewer in WebGL/Three.js