Triang3l / qfusion

Source code for Quake 2-derived game engine

Home Page:http://qfusion.net/

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

qfusion Build Status Build status

http://www.qfusion.net/

qfusion is the id Tech 2 derived game engine

Features (incomplete list)

  • Fully open-source under the GPLv2 and easy to mod
  • Runs on Linux, OS X, Windows and Android (in development)
  • Modern and fast OpenGL 3.0 and OpenGL ES 3.0 renderer, running in a dedicated program thread
  • User Interface based on XHTML/CSS standards with support for remote content
  • Support for vertex and skeletal animation
  • Powerful multiplayer & eSports features (global stats, friend lists, IRC, TV-server, etc.)
  • Ready to go FPS example gametype scripts from Warsow
  • Multithreaded sound mixer design
  • OpenAL support
  • Hardware-accelerated Ogg Theora video playback

Extensible

  • C/C++ mods (plugins) can ship new gameplay features while maintaining compatibility with the core
  • UI and game mechanics scriptable with AngelScript (C++ style syntax)
  • Flexible HUD scripting
  • "Pure" (models, maps, textures, sounds) game content is automatically delivered to players by game servers
  • Players are allowed to locally override non-"pure" game content

Notable games

License (GPLv2)

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.

About

Source code for Quake 2-derived game engine

http://qfusion.net/


Languages

Language:C 64.4%Language:C++ 12.1%Language:HTML 6.4%Language:Makefile 3.5%Language:Perl 3.3%Language:Shell 3.0%Language:Assembly 1.5%Language:Groff 0.9%Language:TeX 0.9%Language:M4 0.9%Language:DIGITAL Command Language 0.7%Language:CMake 0.5%Language:Objective-C 0.4%Language:Python 0.2%Language:JavaScript 0.2%Language:Lua 0.2%Language:Pascal 0.1%Language:Ada 0.1%Language:Batchfile 0.1%Language:C# 0.1%Language:Java 0.1%Language:GLSL 0.1%Language:Prolog 0.1%Language:CSS 0.0%Language:Awk 0.0%Language:Perl 6 0.0%Language:Module Management System 0.0%Language:SAS 0.0%Language:Pawn 0.0%Language:CLIPS 0.0%Language:Visual Basic 0.0%Language:PowerShell 0.0%Language:QMake 0.0%Language:ActionScript 0.0%Language:Emacs Lisp 0.0%Language:eC 0.0%Language:XS 0.0%Language:Scheme 0.0%Language:Protocol Buffer 0.0%Language:Smalltalk 0.0%Language:PHP 0.0%