Triang3l's repositories

WebQuake

HTML5/WebGL source port of Quake

BS2PC

Half-Life PlayStation 2 map converter

S3TConv

Load-time conversion of S3 Texture Compression textures to other formats

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Steamshots

Steam screenshot uploader for Android.

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xenia

Xbox 360 Emulator Research Project

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PortalVCDs

Backup of the pre-SteamPipe .vcd files of Portal scenes

premake-androidndk

Premake generator for ndk-build Android.mk with support for compiling various languages for multiple ABIs

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HardbytesOld

[REDACTED]

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31

[REDACTED] (obsolete)

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LudicrousInstagib

Instagib deathmatch for Rise of the Triad

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DirectXTex

DirectXTex texture processing library

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qfusion

Source code for Quake 2-derived game engine

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source-sdk-2013

The 2013 edition of the Source SDK

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directx-sdk-samples

This repo contains C++ samples from the DirectX SDK updated to build using the Windows 8.x SDK or Windows 10 SDK

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FFmpeg

Fork of FFmpeg for xenia's usage. Branched from latest release. On changes use a git rebase strategy when applicable!

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glslang

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

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Hardbytes

Personal game programming framework, in public domain

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libRocket

libRocket - The HTML/CSS User Interface library

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OpenAL-MOB

OpenAL-MOB is a fork of openAL that supports Head Related Transfer Functions. This will help game developers build games that sound great through any pair of headphones or any of the JAMBOX speakers with LiveAudio playback enabled.

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SPIRV-Headers

SPIRV-Headers

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vk_order_independent_transparency

Demonstrates seven different techniques for order-independent transparency in Vulkan.

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win32

Public mirror for win32-pr

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build_all

GO HERE FIRST: nvpro-samples overview

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Catanalyst

Some ad hoc code for D3DKMT call research on AMD TeraScale 2/3 GPUs

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