trastopchin

trastopchin

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Location:New York City, USA

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trastopchin's repositories

unity-implicit-surface-rendering

A set of shader blueprints and tools that allow users to create and render implicit surfaces in Unity.

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AIT-CG-3D-Ray-Marching

Implemention of a ray marcher that renders metaballs and other implicitly defined surfaces.

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AIT-CG-2D-Objects-And-Transformations

Implementing basic 2D scene editing features to interact with scene objects as well as navigate the scene.

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AIT-CG-2D-Shapes-And-Patterns

Implementing basic 2D shape drawing to draw simple shapes, parametric shapes, animated shapes, patterns, and animated patterns.

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AIT-CG-2D-Textures-And-Physics

Created a small 2D game implementing basic textures and physics features.

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Association-Scheme-Partitions

Computes equitable partitions of association schemes using GAP.

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stereographic-projection-experience

A Unity game experience that interactively guides a player through the construction and exploration of Möbius transformations using stereographic projection.

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AIT-CG-3D-Ray-Stack

Implementation of a real-time ray tracer that renders perfectly smooth refractive and reflective surfaces using a ray stack.

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AIT-CG-3D-Ray-Tracing

Implementation of a real-time ray tracer depicting a 3D winter holiday scene with realistic lighting.

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AIT-CG-3D-Transformations

Created a small 3D scene implementing some features related to 3D transformations.

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BHSEC-CG-Intersect-Ray

C++ project files relevant to the implementation of a basic ray tracer.

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prime-printer

A program that prints out the first 500 prime numbers to the terminal.

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projective-dynamics-2022

An implementation of cloth simulation using projective dynamics. Written in Python. Created as the final project of the Physically-Based Simulation in Computer Graphics course at ETH Zürich the fall of 2022.

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