This repo contains the beginnings of a Godot utility that reads a file of Eskil Steenberg's HxA (pronounced "haxa") format and loads it into a MeshInstance for viewing.
Currently hard-coded to load the teapot.hxa in the project's root directory, which is the very same one included with HxA itself.
Missing many features atm, but it kind of loads teapot.hxa (Godot ArrayMesh needs triangles and I would have to reimplement the triangulation util in GDScript somehow)
Please feel free to take this and expand upon it if so inclined