tosk3's repositories

dukenukem3d

Duke Nukem 3D (1996) by 3D Realms Entertainment, Inc.

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gpu-physics-unity

Through this configuration, no per voxel data is transferred between the GPU and the CPU at runtime.

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InfiniteLoop3D

a game for UDC Jam #23 - Infinite Loop

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intheSnow

a little survival game about living in the snowy north. Made in Unity

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LD46

LudumDare46 Card Game Prototype

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Marching-Cubes-Terrain

Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler

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megacity-metro

A fork of ""Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience, demonstrating how to craft engaging multiplayer games.""

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ReallySimpleRougelike

A little rougelike by Dom Millar that I took on as a little project to rewrite it to work in VS 2017.

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SoACode-Public

Public repository for all the game code for Seed of Andromeda.

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unity-delaunay-tosk3

A Delaunay/Voronoi library for Unity, and a simple destruction effect

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Unity-URP-SmokeLighting

Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken

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Voxels

GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain by Tuntenfisch

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