tosk3's repositories
dukenukem3d
Duke Nukem 3D (1996) by 3D Realms Entertainment, Inc.
gpu-physics-unity
Through this configuration, no per voxel data is transferred between the GPU and the CPU at runtime.
InfiniteLoop3D
a game for UDC Jam #23 - Infinite Loop
Marching-Cubes-Terrain
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
megacity-metro
A fork of ""Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience, demonstrating how to craft engaging multiplayer games.""
ReallySimpleRougelike
A little rougelike by Dom Millar that I took on as a little project to rewrite it to work in VS 2017.
SoACode-Public
Public repository for all the game code for Seed of Andromeda.
unity-delaunay-tosk3
A Delaunay/Voronoi library for Unity, and a simple destruction effect
Unity-URP-SmokeLighting
Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken
Voxels
GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain by Tuntenfisch