There are 6 repositories under zeldamods topic.
A general editor for editing first-party Nintendo formats. Primary aimed at support for Tears of the Kingdom files and more modern Nintendo Switch files.
Asset decompiler for Breath of the Wild. Aims to decompile AAMP, Bars, EvFl, Bfres, Byml, Havok and Sarc formats.
Modern implementation of (some) MessageStudio file formats in managed C#
BOTW Installer for PC, WiiU, and Switch. Rewrite of https://github.com/ArchLeaders/Botw-Installer
Simple tool to convert havok files (and hopefully bfres) properly from WiiU to Switch
A save editor for The Legend of Zelda: The Minish Cap.
This tool aims to convert expanded mods from WiiU to Switch and eventually Switch to WiiU.
Windows context menu tools for BOTW file IO operations
A simple CLI tool to convert Binary Cafe Event Flow files to JSON and back
A simple tool to recalculate the RSTB and pack various archives on the fly within a Cemu graphic pack for quick and efficient testing.
Nintendo Binary Cafe Event Flow Libray | Based on evfl by Léo Lam
A simple Windows Forms tool for batch-copying physics to an armors upgrade actors.
A "The Legend of Zelda: Twilight Princess" mod that modifies the mechanics of several items to utilize a meter similarly to how they do/could in "A Link Between Worlds", a 3DS Zelda game.
Nintendo Binary Cafe Resource Library - Updated version of KillzXGaming's BfresLibrary
C# managed wrapper and implementations for sYaz0 compression and decompression.
Simple tool for creating actors with appended collision rigid body files (HKRB).
Multipurpose automation tool for BOTW modding.
Nintendo Binary Yaml Libray - Updated version of KillzXGaming's fork of exelix's ByamlLibrary
Nintendo Parameter IO Library - Updated version of KillzXGaming's AampLibrary
Botw Save Library for reading and writing BOTW save files (.sav)
Replaces new map actors with a mirror of the vanilla actor but with rigid body collision
Rewrite of my Discord bot BOTW-Tools-Bot with several improvments and manageability