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My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.
autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`
A game made for November 2023's One Game a Month Jam. Made with Raylib-CsLo, ArchECS, and love
A wrapper around RayLib used for a making particle simulation game.
Conway's Game of Life made with C# and raylib