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SOLID Factory is a Unity2D Project which has been developed to test high-level programming concepts such as SOLID, DRY, Separation of Concern, Composition over Inheritance, Maximize Cohesion, Minimize Coupling, and Dependency Injection(via Exzenject) principles in Unity.
This is Fall 2017 DPM's Team 4's repository.
School project learning OOP. Applying design patterns, principles to refactor when building a toy vehicle simulator.
Minhas anotações sobre conceitos de programação
Introduction to the most popular Design Patterns, from the classic ones in the GoF to the most modern ones
The Decorator Pattern attaches additional responsibilities to an object dynamically. Decorators provide a flexible alternative to subclassing for extending functionality.
A factory method handles object creation and encapsulates it in subclass. This decouples the client code in the superclass from the object creation code in the subclass.
The observer pattern defines a one-to-many dependency between objects so that when one object changes state,all of its dependents are notified and updated automatically.
The strategy pattern defines a family of algorithms, encapsulates each one, and makes them interchangeable. Strategy lets the algorithm vary independently from the clients that use it.
NPM Module. Enable the events/actions communication between Micro Frontend/UI applications. Vanilla javascript implementation. Framework agnostic. CI/CD release train. 100% meaningful unit test coverture.