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Classic CSP Algorithms to solve RLFAP
Interactive 4x4 killer sudoku solver implemented using Pygame
RLFA Problem AIMA Python
This repository is a compilation of my activities from the subject course of CS321L-M - Artificial Intelligence Lab.
Killer Sudoku Program Using Simulated Annealing, Backtracking, and Backjumping Algorithm
Assignments given during the course Informed Search Methods in AI in Reykjavik University, during the Double Degree study period.
Sudoku solved by using Backtracking or Backjumping.