A 3d coin-collection game using C# in Godot. I followed this great tutorial by BornCG.
- Using C# in Godot 3.0+
- 3D Game in Godot
- Spatial nodes
- Importing meshes, textures
- Animations
- Transforming Spatial nodes vs direct rotation
- Interpolate Camera (will be deprecated in Godot 4.0)
The assets used in this game came from free/open-sourced/cc-license resources. I'd like to thank the creators for their kindness and efforts, as well as share where other developers can find resources for their own games. :)
Some image assets used in the game (ball mesh, enemy mesh, coin mesh) are from BornCG.
The textures (Lego brick-like texture of floor, roughness) are from CC0 Textures.
And of course, the Godot engine is also open-sourced.