toolness / netcode-fun

An exploration of delay and rollback-based netcode in a simulated network environment.

Home Page:https://toolness.github.io/netcode-fun/

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This is an exploration of delay and rollback-based netcode in a simulated network environment.

Specifically, it uses techniques outlined in Ricky Pusch's Explaining how fighting games use delay-based and rollback netcode.

Further resources for multiplayer networking can be found at MFatihMAR/Awesome-Game-Networking.

This project was bootstrapped with Create React App.

Available Scripts

In the project directory, you can run:

yarn start

Runs the app in the development mode.
Open http://localhost:3000 to view it in the browser.

The page will reload if you make edits.
You will also see any lint errors in the console.

yarn test

Launches the test runner in the interactive watch mode.
See the section about running tests for more information.

yarn build

Builds the app for production to the build folder.
It correctly bundles React in production mode and optimizes the build for the best performance.

The build is minified and the filenames include the hashes.
Your app is ready to be deployed!

See the section about deployment for more information.

Learn More

You can learn more in the Create React App documentation.

To learn React, check out the React documentation.

About

An exploration of delay and rollback-based netcode in a simulated network environment.

https://toolness.github.io/netcode-fun/

License:Other


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