toolness / five-rooms

My level for Steve Lee's Level Design Game Jam: Five Rooms

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This is Atul's level for Steve Lee's Level Design Game Jam: Five Rooms.

Quick start

  1. Download the latest version of the map from https://toolness.itch.io/five-rooms.
  2. Install Half Life 2: Episode Two.
  3. Right-click on the game's entry in your Steam library, and go to "Manage -> Browse local files".
  4. Drag five_rooms_atul.bsp into the ep2/maps directory.
  5. Start the game and go to "Options -> Keyboard -> Advanced... -> Enable developer console".
  6. Press the tilde key and type map five_rooms_atul and press enter.

Changelog

2023-01-29 - v1

Initial release.

2023-01-30 - v2

  • A bunch of bug fixes.
  • Add another explosive barrel.
  • Make the courtyard's topography a bit more varied.
  • Move the button room so it has a window with a view of the courtyard.
  • Add a fourth NPC to the courtyard.
  • Use separate assault points instead of path corners for the courtyard.

2023-02-13 - v3

  • Extended the level to be about twice as long (but without any new rooms).

2023-02-20 - v4

  • NPCs at the end don't just spawn in anymore.
  • Added music.
  • Various bug fixes and quality of life improvements from playtesting.

2023-02-20 - v5

  • Fix broken crate in courtard.
  • Add player clip brushes on stairs.
  • Doomed metropolice shouldn't shoot at slumped zombies.
  • Various level optimizations.
  • Added CC0 license.

2023-02-22 - v6

  • Added textures and improved lighting.
  • Tweaked encounters.

2023-02-23 - v7

  • Add decals (graffiti, bloodstains, etc).
  • Change soundtrack to CP Violation.
  • Make the stairs rapeller come down separately when player sneaks up.

2023-02-25 - v8

  • Added more environment art.

2023-02-26 - v9

  • Converted doors into proper rotating doors.
  • Improved visibility of some ambushing enemies.

About

My level for Steve Lee's Level Design Game Jam: Five Rooms

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