tonysh518 / jquery.finger

jQuery touch & gestures, fingers in the nose.

Home Page:http://ngryman.sh/jquery.finger

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jQuery Finger 0.0.11

jQuery tap & gestures, fingers in the nose.

jQuery Finger unifies click and touch events by removing the 300ms delay on touch devices. It also provide a common set of events to handle basic gestures such as drag and flick.
Very small (< 0.5kb gzipped), it is focused on performance and KISS, is well tested and also supports jQuery delegated events.

Build Status Dependency Status githalytics.com alpha

Getting Started

Download the production version (470 bytes gzipped) or the development version (4163 bytes).
You can also install it via Jam or Bower.

In your web page:

<script src="jquery.js"></script>
<script src="dist/jquery.finger.min.js"></script>
<script>
  // direct event
  $('.touchme').on('tap', function() {
    console.log('direct');
  });

  // delegated event
  $('body').on('tap', '.touchme', function() {
    console.log('delegated');
  });
});
</script>

Documentation

Gestures

jQuery Finger focuses on one finger events:

      | tap | doubletap | press | drag | flick |

----------|-----|-----------|-------|------|-------| Available | ✔ | ✔ | ✔ | ✔ | ✔ |

Thresholds

You can tweak how jQuery Finger handles events by modifying thresholds found in the $.Finger object.

pressDuration

This is the time the user will have to hold in order to fire a press event. If this time is not reached, a tap event will be fired instead. This defaults to 300ms.

doubleTapInterval

This is the maximum time between two tap events to fire a doubletap event. If this time is reached, two distinct tap events will be fired instead. This defaults to 300ms.

flickDuration

This is the maximum time the user will have to swipe in order to fire a flick event. If this time is reached, a drag event will be fired instead. This defaults to 150ms.

motionThreshold

This is the number of pixel the user will have to move in order to fire motion events (drag or flick). If this time is not reached, no motion will be handled and tap, doubletap or press event will be fired. This defaults to 5px.

Additional event parameters

jQuery Finger enhances the default event object when there is motion (drag & flick). It gives information about the pointer position and motion:

  • x: the x page coordinate.
  • y: the y page coordinate.
  • dx: this x delta (amount of pixels moved) since the last event.
  • dy: this y delta since the last event.
  • adx: this x absolute delta since the last event.
  • ady: this y absolute delta since the last event.
  • orientation:
    • horizontal: motion was detected as an horizontal one. This can be tweaked with $.Finger.motionThreshold.
    • vertical: motion was detected as a vertical one. This can be tweaked with $.Finger.motionThreshold.
  • direction:
    • 1: motion has a positive direction, either left to right for horizontal, or top to bottom for vertical.
    • -1: motion has a negative direction, either right to left for horizontal, or bottom to top for vertical.

Prevent default

You can prevent default browser behavior when binding events with jQuery Finger.
By specifying it, be aware that you will prevent every native behavior such as following links, scrolling, selecting text and more (details).

There are two way of preventing default behavior.

Globally

You can tell to prevent default behavior for every event binded with jQuery Finger like this:

$.Finger.preventDefault = true;

Specifically

You can tell to prevent default behavior just for a particular event like this:

$('body').on('tap', '.touchme', { preventDefault: true }, function() {
	// ...
});

Examples

Remove the 300ms delay on every links of your page

$('body').on('tap', 'a', { preventDefault: true }, function() {
	window.location = $(this).attr('href');
});

Delegated events for dynamically loaded elements (AJAX):

$('body').on('tap', '.toggle', function() {
	$(this).toggleClass('is-selected');
});

Swipe to reveal

$('#menu').on('flick', function(e) {
	if ('horizontal' == e.orientation) {
		if (1 == e.direction) {
			$(this).addClass('is-opened');
		}
		else {
			$(this).removeClass('is-opened');
		}
	}
});

Notes

  • jQuery Finger uses VirtualPointer in its test suite to simulate mouse and touch events.
  • On Chrome 25+, preventDefault does not work as expected because ontouchstart is defined. To make it work, you have to manually prevent the default behavior in the mousedown or click event.

Instacode

Release History

v0.0.11
 - `press` event is now fired by `timeout` instead of `touchend`.

v0.0.10
 - fixed events fired multiple times (#1).
 - added `preventDefault` support.
 - internal refactoring for size and performance.

v0.0.9
  - fixed incorrect event type.
  - added to jam.
  - added to bower.

v0.0.8
  - fixed bugs on delegated events.
  - better cross-browser support (still needs some work/tests).
  - internal refactoring for consistency and performance.

v0.0.7
  - various cross browsers fixes.

v0.0.6
  - updated description.

v0.0.5
  - updated jquery manifest and published on http://plugins.jquery.com.

v0.0.4
  - added `drag` and `flick` gestures.
  - enhanced `event` object.
  - internal refactoring for consistency.

v0.0.3
  - migration to **grunt** 0.4.
  - migration to **mocha** / **chaijs** for tests.

v0.0.2
  - added `doubletap` and `press` gestures.
  - internal refactoring for consistency and performance.

v0.0.1
  - `tap` gesture first implementation.

About

jQuery touch & gestures, fingers in the nose.

http://ngryman.sh/jquery.finger

License:MIT License