Tommo Zhou (tommo)

tommo

Geek Repo

Company:Pixpil

Location:Shanghai

Home Page:http://www.indie-g.com

Github PK Tool:Github PK Tool

Tommo Zhou's repositories

mock

My framework for MOAI

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NodeGraphQt

Node graph framework that can be re-implemented into applications that supports PySide2 or PyQt5

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Remotery

Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer

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flash-parser

Convert flash (.fla) into Ejoy2d format

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frag2vid

Renders fragment shader across fullscreen quad and encodes to mpeg video

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GPlayEngine

Cross-platform C++ 2D / 3D game engine.

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Granite

My personal Vulkan renderer

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harfang3d

HARFANG 3D source code public repository

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imageman

Image manipulation library. Use Pixie instead.

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imgui

Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies

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JoltPhysics

A multi core friendly rigid body physics and collision detection library suitable for games and VR applications.

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LLGL

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

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MonkeroECS

C++17 header-only ECS (Entity Component System)

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mtlpp

C++ Metal wrapper

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nim-glm

glm library to operate vectors and matrices(inspired by https://github.com/g-truc/glm)

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NimLime

Super Nim Plugin for Sublime Text 2/3

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nimLUA

glue code generator to bind Nim and Lua together using Nim's powerful macro

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nimqml

Qt Qml bindings for the Nim programming language

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osx-abi-macho-file-format-reference

Mirror of OS X ABI Mach-O File Format Reference

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pcoros

Simple closure-iterator based Coroutine for Nim.

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pontoon

In-place localization tool

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pshell

For debug only

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Qt-Advanced-Docking-System

Advanced Docking System for Qt

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quickjs

Public repository of the QuickJS Javascript Engine. Pull requests are not accepted. Use the mailing list to submit patches.

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rbfx

Game engine with (optional) C# support and WYSIWYG editor.

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SDL_GameControllerDB

A community sourced database of game controller mappings to be used with SDL2 Game Controller functionality

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TheForgeTheCmake

CMake files for The Forge.

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theoraplayer

A multi-threaded C++ library that plays video files supporting multiple codecs across platforms. Easy to use, fast, responsive, abstract interface and minimal dependencies, you'll soon be wondering how you lived without it! ;) Audio and Video interfaces are completely abstracted so the library can be used anywhere, regardless of what you use to display video frames and play audio samples (eg. OpenGL / OpenAL, Direct3D / DirectSound?, SDL / SDL_mixer, X11 / alsa ...) The library can pre-cache video frames and decoded audio samples for maximum efficiency and smooth playback, even on single-cpu systems. Currently, the library supports Theora on Windows, Mac, iOS, Linux, Android, WinRT and Windows Phone. H.264 is supported on Mac and iOS.

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Tina

Tina is a teeny tiny, header only, coroutine and job library.

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