Tommo Zhou's repositories
NodeGraphQt
Node graph framework that can be re-implemented into applications that supports PySide2 or PyQt5
flash-parser
Convert flash (.fla) into Ejoy2d format
GPlayEngine
Cross-platform C++ 2D / 3D game engine.
harfang3d
HARFANG 3D source code public repository
imageman
Image manipulation library. Use Pixie instead.
JoltPhysics
A multi core friendly rigid body physics and collision detection library suitable for games and VR applications.
MonkeroECS
C++17 header-only ECS (Entity Component System)
NimLime
Super Nim Plugin for Sublime Text 2/3
nimLUA
glue code generator to bind Nim and Lua together using Nim's powerful macro
nimqml
Qt Qml bindings for the Nim programming language
osx-abi-macho-file-format-reference
Mirror of OS X ABI Mach-O File Format Reference
pshell
For debug only
Qt-Advanced-Docking-System
Advanced Docking System for Qt
rbfx
Game engine with (optional) C# support and WYSIWYG editor.
SDL_GameControllerDB
A community sourced database of game controller mappings to be used with SDL2 Game Controller functionality
TheForgeTheCmake
CMake files for The Forge.
theoraplayer
A multi-threaded C++ library that plays video files supporting multiple codecs across platforms. Easy to use, fast, responsive, abstract interface and minimal dependencies, you'll soon be wondering how you lived without it! ;) Audio and Video interfaces are completely abstracted so the library can be used anywhere, regardless of what you use to display video frames and play audio samples (eg. OpenGL / OpenAL, Direct3D / DirectSound?, SDL / SDL_mixer, X11 / alsa ...) The library can pre-cache video frames and decoded audio samples for maximum efficiency and smooth playback, even on single-cpu systems. Currently, the library supports Theora on Windows, Mac, iOS, Linux, Android, WinRT and Windows Phone. H.264 is supported on Mac and iOS.
Tina
Tina is a teeny tiny, header only, coroutine and job library.