tomerwei's starred repositories
Two-stage-Photograph-Cartoonization-via-Line-Tracing
source code and data for Two-stage Photograph Cartoonization via Line Tracing (conditionally accepted by Pacific Graphics)
procedural-animation
Procedural animation of an insect in unity using Inverse Kinematics and a skinned mesh. Also, the motion is driven with the legs of the model.
Replica-Dataset
The Replica Dataset v1 as published in https://arxiv.org/abs/1906.05797 .
gvdb-voxels
Sparse volume compute and rendering on NVIDIA GPUs
lbfgsb-gpu
An open source library for the GPU-implementation of L-BFGS-B algorithm
Semi-Lagrangian-Smoke-Simulation
My implementation of a Semi-Lagrangian fluid simulator as it applies to smoke. This simulation accounts for the advection of air velocity, smoke density, and temperature. It also accounts solves the Poisson equation for pressure and includes an implementation of both buoyancy and vorticity confinement forces as described by Bridson's 2007 SIGGRAPH notes.
incremental-fluids
Simple, single-file fluid solvers for learning purposes
computer-science
🎓 Path to a free self-taught education in Computer Science!
SPH_Taichi
A high-performance implementation of SPH in Taichi.
seamcarving
Seam carving in javascript.
PaintingLight
Generating Digital Painting Lighting Effects via RGB-space Geometry (SIGGRAPH2020/TOG2020)
SceneMover
Project of Siggraph Asia 2020 paper: Scene Mover: Automatic Move Planning for Scene Arrangement by Deep Reinforcement Learning
BlenderToolbox
Some simple Blender scripts for rendering paper figures
CV-pretrained-model
A collection of computer vision pre-trained models.
SUNCGUnityViewer
Tool to view the SUNCG Dataset in Unity http://suncg.cs.princeton.edu/
morphogenesis-resources
Resources on the topic of digital morphogenesis (creating form with code). Includes links to major articles, code repos, creative projects, books, software, and more.
google-research
Google Research
AI4Animation
Bringing Characters to Life with Computer Brains in Unity
Cardboard-Viewer
Using primarily three.js, I created a gyroscopic mobile VR viewer for Google Cardboard headsets to view 360˚ panoramic photos and landscapes that I had taken using a Panono 360 camera around the Cleveland area. Refreshing the page chooses a random photo from 6 total. To view the application, click the link:
pedsim_ros
Pedestrian simulator powered by the social force model