Toke Jepsen's starred repositories
instant-ngp
Instant neural graphics primitives: lightning fast NeRF and more
gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Materialize
Materialize is a program for converting images to materials for use in video games and whatnot
GimelStudio
Non-destructive, node based 2D image editor with an API for custom nodes
light-painter
Blender add-on that creates lights based on where the user paints.
BoostYourOwnDepth
Apply our monocular depth boosting to your own network!
MipFlooding
Python implementation of the "mip flooding" algorithm used in God of War. This algorithm was presented in the 2019 GDC talk and optimizes game textures sizes on disk.
MayaIntersectionMarker
A plugin for Autodesk Maya that detects and visualizes mesh intersections in the viewport.
MayaTransferInpaintWeights
Unofficial implementation of Robust Skin Weights Transfer via Weight Inpainting, out of Epic Games.
docker-foundry-rlm
Docker container for running Foundry RLM license server.
Wav2Vec2FBX
Recognize speech from an audio file and convert it into animation FBX
Bulletfrost
Bullet Physics for Bifrost
Stop-Motion-Blender-Addon
Stop Motion Animation for Blender
BifrostEXR
OpenEXR file translator and pixel sampler for Autodesk Bifrost.
delete-maya-virus
Removes Vaccine and MayaMelUIConfigurationFile nodes from .ma files.