Tomoya Yamaguchi's repositories
urp-postprocessing-examples
Custom post processing examples for Unity URP (Universal Render Pipeline)
toon-render-pipeline
Original SRP(Scriptable Render Pipeline) for Toon Rendering
FacialMapper
Remap facial blendshape with iFacialMocap etc.
ViveVRProjection
Dynamic three-dimentional projection by Vive Tracker
UnityInputStream
Custom input system for unity depending on UniRx.
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AniLipSync
AniCast LipSync Library
Language:C#MIT000
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MessagePack-CSharp
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
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NovaShader
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
MIT000
Language:C#000
VR_HapticEngine
UnityのSteamVR Pluginで複雑な振動を実現するためのツール