TobeyChao

TobeyChao

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TobeyChao's starred repositories

UniTask

Provides an efficient allocation free async/await integration for Unity.

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Real-Time-Rendering-3rd-CN-Summary-Ebook

:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

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InterviewGuide

🔥🔥「InterviewGuide」是阿秀从校园->职场多年计算机自学过程的记录以及学弟学妹们计算机校招&秋招经验总结文章的汇总,包括但不限于C/C++ 、Golang、JavaScript、Vue、操作系统、数据结构、计算机网络、MySQL、Redis等学习总结,坚持学习,持续成长!

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UnityURPToonLitShaderExample

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

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Unity-TextMeshPro-Chinese-Characters-Set

用以创建 Unity TextMeshPro 中文字体,3500 / 7000 常用汉字库、符号库。Used to create Unity TextMeshPro Chinese font.

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SoftMaskForUGUI

Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!

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AdvancedInputField

This plugin provides a more Advanced Input Field that has a lot more features and properties than the official Unity InputField.

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hybridclr

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

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Unity-Ramp-Tools

Generate Ramp Texture

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stb

stb single-file public domain libraries for C/C++

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raytracing.github.io

Main Web Site (Online Books)

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json

JSON for Modern C++

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CppCon2015

Presentation Materials from CppCon 2015

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C-C-

程序员相关电子书资料免费分享,欢迎关注个人微信公众号:编程与实战

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ECS

This is an ECS archetecture in Game implemented by C++

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UECS

Ubpa Entity-Component-System (U ECS) in Unity3D-style

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DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

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LearnOpenGL

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

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cmftStudio

cmftStudio - GUI counterpart for:

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PBR

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

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GreenTea

三维显示相关内容

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Book-list-of-computational-geometry-and-computer-graphics

Must-read and classic books of computational geometry and computer graphics

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Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

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PBR-White-Paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

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CPlusPlus_Primer_Learn

CPlusPlus_Primer_Learn

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zstring

C# string零GC补充方案

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ZString

Zero Allocation StringBuilder for .NET and Unity.

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CyC2018

【转】技术面试必备基础知识、Leetcode 题解、后端面试、Java 面试、春招、秋招、操作系统、计算机网络、系统设计

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