TobeyChao's starred repositories
Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
InterviewGuide
🔥🔥「InterviewGuide」是阿秀从校园->职场多年计算机自学过程的记录以及学弟学妹们计算机校招&秋招经验总结文章的汇总,包括但不限于C/C++ 、Golang、JavaScript、Vue、操作系统、数据结构、计算机网络、MySQL、Redis等学习总结,坚持学习,持续成长!
UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Unity-TextMeshPro-Chinese-Characters-Set
用以创建 Unity TextMeshPro 中文字体,3500 / 7000 常用汉字库、符号库。Used to create Unity TextMeshPro Chinese font.
SoftMaskForUGUI
Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
AdvancedInputField
This plugin provides a more Advanced Input Field that has a lot more features and properties than the official Unity InputField.
Unity-Ramp-Tools
Generate Ramp Texture
raytracing.github.io
Main Web Site (Online Books)
CppCon2015
Presentation Materials from CppCon 2015
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
cmftStudio
cmftStudio - GUI counterpart for:
Book-list-of-computational-geometry-and-computer-graphics
Must-read and classic books of computational geometry and computer graphics
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
CPlusPlus_Primer_Learn
CPlusPlus_Primer_Learn