timsueberkrueb / nxengine-backport

NXEngine Backport for snap package migration

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

NXEngine-evo

This is a somewhat upgraded/refactored version of nxengine

Build Status Build status

Screenshot

Differences from original nxengine:

  • Port to SDL2 ( thanks to https://github.com/PIlin/NXEngine-iOS )
  • More resolutions and proper widescreen support up to FullHD (thanks to https://github.com/EXL/NXEngine )
  • Fixed tons of gameplay bugs.
  • Gamepad with force-feedback support.
  • Localization support.
  • Mimiga mask ending pictures.
  • Animated facepics.
  • Modern main menu.
  • Support for custom soundtracks.
  • Initial mod support.
  • Vita/Switch ports.
  • Cleaner and partly refactored code.
  • Removed built-in data extractor.
  • Removed replays, as they were buggy/not implemented anyway.

Building

Running

  • For source builds see Running on wiki.
  • or just use prepackaged releases (OSX builds are done on 10.13, so that's a minimum requirement, windows builds require MSVC2015 runtime

May (and most definitely) contain bugs.

About

NXEngine Backport for snap package migration

License:GNU General Public License v3.0


Languages

Language:C 51.0%Language:C++ 47.5%Language:Objective-C 0.8%Language:CMake 0.6%Language:Shell 0.1%Language:PowerShell 0.0%