Tim Soret (timsoret)

timsoret

Geek Repo

Company:Odd Tales

Location:London

Home Page:http://www.oddtales.net/

Twitter:@timsoret

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Tim Soret's starred repositories

stanford-cs-229-machine-learning

VIP cheatsheets for Stanford's CS 229 Machine Learning

lively

Free and open-source software that allows users to set animated desktop wallpapers and screensavers powered by WinUI 3.

Language:C#License:GPL-3.0Stargazers:14450Issues:165Issues:1423

OpenLara

Classic Tomb Raider open-source engine

Language:CLicense:BSD-2-ClauseStargazers:4639Issues:160Issues:367

t3

Tooll 3 is an open source software to create realtime motion graphics.

xi-mac

The xi-editor mac frontend.

Language:SwiftLicense:Apache-2.0Stargazers:3018Issues:56Issues:189

ShaderForge

A Shader Editor for Unity

ezy-slice

An open source mesh slicer framework for Unity3D Game Engine. Written in C#.

Language:C#License:MITStargazers:1841Issues:54Issues:42

AudioSwitch

Switch between default audio input or output + change volume

Language:C#License:Apache-2.0Stargazers:1083Issues:70Issues:161

SplineMesh

A Unity plugin to create curved content in real-time with bézier curves

Language:C#License:MITStargazers:1042Issues:30Issues:46

StableFluids

A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.

kDecals

Projection Decals for Unity's Universal Render Pipeline.

Language:C#License:MITStargazers:531Issues:24Issues:30

BNAO

A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.

Language:C#License:MITStargazers:528Issues:21Issues:7

Compute-Shaders-Fluid-Dynamic-

Fluid Simulation Implementation in Compute Shaders using Unity3D

Language:C#License:MITStargazers:528Issues:19Issues:1

BMeshUnity

A Unity package to make runtime procedural mesh generation more flexible.

Language:C#License:MITStargazers:349Issues:15Issues:10

TexturePaint

Painting directly in mesh textures in Unity 3d with shaders

Language:C#License:MITStargazers:347Issues:11Issues:7

water-shader

Procedural water shader for general use.

Language:HLSLLicense:MITStargazers:287Issues:17Issues:2

floorplan

A Sims-Like Unity Level Design Plugin

Language:C#License:MITStargazers:251Issues:14Issues:3

TriWild

TriWild: Robust Triangulation with Curve Constraints

Language:C++License:MPL-2.0Stargazers:225Issues:15Issues:10

UnityAnimatorEvents

UnityEvents triggered by states inside an Animator. Easy to use and performant.

Language:C#License:MITStargazers:203Issues:10Issues:4

Interactive-Erosion

Interactive erosion in Unity

Language:C#License:MITStargazers:169Issues:14Issues:1

Optically-Realistic-Water

A Unity port of Martins Upitis' fantastic ocean water shader, which was originally coded in GLSL for Blender.

Language:ShaderLabLicense:MITStargazers:168Issues:14Issues:3

SE-Natural-Bloom-Dirty-Lens

(Legacy) post-processing effect for Unity.

Language:ShaderLabLicense:MITStargazers:147Issues:10Issues:2

ParticleMotionVector

Shows how to support rendering motion vectors within the standard particle system of Unity.

Scrubber

An experimental presentation program with Unity

Language:C#License:UnlicenseStargazers:99Issues:5Issues:1

CachedShadowMaps

Cached Shadow Map Solution for Unity

Language:C#License:Apache-2.0Stargazers:66Issues:4Issues:2

kNormals

World space normals texture for Unity's Universal Render Pipeline.

Language:C#License:MITStargazers:51Issues:5Issues:1

Built-In-ISF

Inverse Square Falloff for Unity Default Lighting

Language:HLSLLicense:MITStargazers:30Issues:1Issues:1

Basic-Character-Controller

Basic first-person character controller + interaction system

Language:C#License:MITStargazers:26Issues:0Issues:0