Tim Soret's starred repositories
stanford-cs-229-machine-learning
VIP cheatsheets for Stanford's CS 229 Machine Learning
ShaderForge
A Shader Editor for Unity
AudioSwitch
Switch between default audio input or output + change volume
SplineMesh
A Unity plugin to create curved content in real-time with bézier curves
StableFluids
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
Compute-Shaders-Fluid-Dynamic-
Fluid Simulation Implementation in Compute Shaders using Unity3D
BMeshUnity
A Unity package to make runtime procedural mesh generation more flexible.
TexturePaint
Painting directly in mesh textures in Unity 3d with shaders
water-shader
Procedural water shader for general use.
UnityAnimatorEvents
UnityEvents triggered by states inside an Animator. Easy to use and performant.
Interactive-Erosion
Interactive erosion in Unity
Optically-Realistic-Water
A Unity port of Martins Upitis' fantastic ocean water shader, which was originally coded in GLSL for Blender.
SE-Natural-Bloom-Dirty-Lens
(Legacy) post-processing effect for Unity.
ParticleMotionVector
Shows how to support rendering motion vectors within the standard particle system of Unity.
CachedShadowMaps
Cached Shadow Map Solution for Unity
Built-In-ISF
Inverse Square Falloff for Unity Default Lighting
Basic-Character-Controller
Basic first-person character controller + interaction system